Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Azic's Shipyard: Engine Selection
   
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Tags: Mods
File Size
Posted
Updated
120.152 MB
8 Sep, 2024 @ 12:15pm
26 Jul @ 4:06am
16 Change Notes ( view )

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Azic's Shipyard: Engine Selection

In 1 collection by azicminar
Azic's Shipyard
8 items
Description
Welcome to the Engine Section of Azic's Shipyard!

Field Drives use modified hyperdrives to warp space to shift the ship position. The more drives you have, the more effective they are at moving ships around. They consume both power and hyperium. Since these are configured for sublight, they are not able to work for hyperjumping.

Crewed Power required for the gold coils used in construction.

The color bar was designed by Jade of Maar, used with his permission. Gray is empty of hyperium
Purple is 20%
Red is 40%
Yellow is 60%
Green is 80%
Blue 100% stocked

Engines are now updated so that they are two in one: A battery powered one and a Hyperium powered one. Now if you run out of hyperium, you won't be dead in space.
For the FYI: The hyperium boost is about 60% additional thrust.
The large drive gets a stupid huge boost when you connect it in line with the large crewed reactors (LCRs). Please make sure that the Crewed Reactors mod gets updated if you experience any crashing since it introduced the inline connecting system.

LFD now has the features of hyper jumping and they all have the boost toggle to turn hyperium consumption on/off.
LFD now has two progress bars! One that when full is blue for hyperium and the other is yellow when full for the power~! I also increased the power capacity by 20k because not enough capacity without enough other drives lead medium ships with only a LFD and one other hyperdrive to not want to jump with 100% efficency
34 Comments
azicminar  [author] 16 Jul @ 6:07pm 
Hey, Nacelles are live now. They will be pulling quite a bit of power. I need to get the proxies for the field drives to pull power from the nacelle parts working correctly. Also, as a part of this, I need to get nacelle powercores made that only power the field drives.
TheoreticalExistence 5 Mar @ 7:43am 
Update: I only mentioned datadriven earlier because I somehow forgot railguns existed and used that same error image. oops
TheoreticalExistence 5 Mar @ 2:53am 
You'd think the light would stay where you put it, but no, that'd be too convenient.
azicminar  [author] 5 Mar @ 1:27am 
#3: That's new to me, so it sounds like its with something Datadriven is doing. If I'm not exhausted this weekend I'll take a look at how data driven is working.

As for #1 and #2. I don't know what's going on there. I get them fixed. Then they come back a few months later. I need to do the ETTM edition of the field drives, so when I drop that, I'll look at this again.
Its like that song about the cat came back ... The glitch came back, the very next day.
TheoreticalExistence 4 Mar @ 8:47pm 
Three small issues with this mod, all three purely visual:
1: The outside light effect for small and medium field drives is offset to the top-left corner of the part.
2: The large field drive also has the tiny light effect the others use... also offset to the top-left corner, but clearly not intended for this size to begin with.
3: The large field drive has a missing piece error all the time even though its working fine, this may be a compatibility error with the datadriven mod, though.
azicminar  [author] 12 Jan @ 2:47am 
so basically, if I need to introduce a resource for one mod, I put it in the core mod just in case I need to use it in an other one later. Like my work with suntouched hyperium that is yet to be released. will be used in future releases for the sundiver mod, weapons mod, and maybe in the gargantuan drive should the next tier of power cores work out.
azicminar  [author] 12 Jan @ 2:42am 
all updated
azicminar  [author] 12 Jan @ 2:00am 
Ok, I did a slip up. I forgot to update the core mod. I'm going to upload that and an update for this one.
ERROR_CODE 509 11 Jan @ 5:49pm 
The recent update causes a crash on startup with this mod enabled. Tested with only this and crewed power enabled, same issue. Uploaded the crash report to hastebin: https://hastebin.com/share/olutejocat.yaml
azicminar  [author] 11 Jan @ 12:31pm 
@Kerenga Sorry for taking so long to implement the boost toggle. I also included an other fix and while I am 100% positive the fix works, I've not worked with the boost toggle enough to be 100% sure