Total War: WARHAMMER III

Total War: WARHAMMER III

265 ratings
Empire Tanks ( Vanilla 6.X.X ) ( MCT ) (NEEDS ASSET PACK)
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File Size
Posted
Updated
1.525 MB
1 Oct, 2024 @ 8:05pm
25 Mar @ 5:48pm
7 Change Notes ( view )

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Empire Tanks ( Vanilla 6.X.X ) ( MCT ) (NEEDS ASSET PACK)

In 1 collection by _D3rpyN3wb_
_D3rpyN3wb_ Working Mod Collection ( >>> Vanilla 6.X.X <<< )
21 items
Description
Originally posted by author:
---Before subscribing to this mod here are reminders---
> Experiment for working tracks<
> Expect graphical glitches, clipping and animation twitching <
NOT LORE-FRIENDLY!
in a way

REQUIRED:
Empire Asset Pack

I post updates of mod developement here: Ko-Fi Link[ko-fi.com]

Recommended mods to use:
Thanks for BrutusCzX for letting me use his vfx for projectile trails :D check out his mod here:
Guns, Smoke & Spectacle
Shorter Trails
also, Thanks for Jensehc for letting me use some of his armor plating models :D check out his mod here: TW Millennium: Modern Warfare

SUBMODS:
TW Millennium: Modern Warfare Submod



What this mod does:
  • Adds 6 Empire Tanks with their own buffs
  • All Units benefit from technology and Lord Skills/Buff
  • The regular units are limited by cap, this can be increased by building buildings that have and unlocking caps via research



Units:
Helblast Panzer

- Gatling Cannon

Griffon Panzer

- Advanced Twin-Firing steam cannons

Hochland Jagdpanzer

- Equipped with 3 Long range cannons

Bulwark Panzer

- Equipped with one large Flammenwerfer, and 4 stub flammenwerfers(flamethrower)

Sigmar's Fury RoR

- Larger Chassis that is equipped with Helblast and Griffon turrets, combined with the flames of the bulwark

The Heldenhammer RoR

- Larger Chassis with a Larger Hochland Turret, very long rang and accurate. Also equipped with for stub flammenwerfers.

BUGS
  • Let me know :D

Important Credits Credits to Ole for his amazing AssetEditor :D Credits to DJ Fro-Fro for his RPFM 🙏

FAQ

- SFO? Radious?
Anyone can edit the stats in my mod as long as it is a submod :D

COMPATIBILITY
-Should be compatible with anything, and of course with overhaul mods like SFO, needs a submod


Wanna support me for the developement of future mods?
You can donate me via Ko-fi or Paypal :D

Donate via Ko-Fi [ko-fi.com]
Donate via PayPal [www.paypal.com]
Some tags to be discoverable(Ignore 👀):
tanks, empire, sigmar, gatling, nuln, gunpowder, volley, guns, gun

ALL OF THE ASSETS ARE MADE BY CA, I just edit, create variations, and modify the assets provided by them so thanks CA! :D

Leave feedback if I missed,bugged, or unbalanced something :D
Popular Discussions View All (1)
1
13 Jun @ 11:37am
unit keys
Hyperborean
155 Comments
Lockwood 5 Jul @ 8:03pm 
I just tried using these tanks in a battle, and they simply aren't firing the main weaponry. Whether by themselves on fire-at-will, or by manually making them target units. They have line of sight, and they just.. Look at the enemy. Nothing happening.

I'm a huge lover of your Dawi Zharr mods, so this was quite surprising to discover, as well as unfortunate.
That_Guy 28 Jun @ 6:50am 
Would you make these potentially mounts for master engineers :)?
DocHolliday 3 Jun @ 2:45pm 
Also, I absolutely love that you managed to make the tracks actually function, just felt like saying that after playing the Modern Warfare mod for a while lol. It's an amazing mod but it looks goofy as heck when the tracks are completely stationary while the tank is moving.
DocHolliday 3 Jun @ 2:42pm 
These still DESPERATELY need the ability to rotate in place like other steam tanks... They get stuck on random stuff especially during sieges very often... Amazing mod, all of your mods are super cool. However, I really wish you didn't give them their own, weird, unique movement when the default steam tank animations would have worked fine. I mean the frame for these is literally the default steam tank is it not?
Sin 19 Apr @ 5:15pm 
Why no Tank mount for Engineer heroes like you do for other races?
marc.on.pluto514 15 Apr @ 9:04am 
no sfo submod?
Steiner 10 Apr @ 5:58am 
I got to level 30 and unlocked the Sigmar's fury but i can't recruit it or see it as a unit in either Ror or normal units. Its not showing up for me. Playing as Balthasar. Got all buildings.
Guts The Black Swordsman 4 Apr @ 12:26pm 
Can we recruit multiple Heldenhammer and Sigmar's Fury? if yes I would like to know I love this mod.
XF0FOF0X 21 Mar @ 4:43pm 
baneblades :D
Schrodinger's Bodybag 18 Mar @ 7:01am 
Is it just me or do these tanks under-perform in auto-resolve? Skaven esoterica had a similar problem with it's artillery units, so maybe an issue with artillery type units?