Project Zomboid

Project Zomboid

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Gyde's Trait Magazines
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4.325 MB
3 Thg10, 2024 @ 3:49am
27 Thg03 @ 6:08am
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Gyde's Trait Magazines

Mô tả
Thank you for 100k+!
Project crunch is over. This mod has been updated finally.

About
Find and learn traits through trait magazines! All with unique and vanilla-friendly name and designs.

This mod is very customizable with sandbox settings, start a game in "Custom Sandbox" or use Change Sandbox Options mod to change settings mid-game for a singleplayer game.

By default, if the player starts with a negative trait counterpart of a trait (like Disorganized vs Organized), reading the magazine will not give the positive trait but instead remove the negative trait. (*)
(*) This can be changed in sandbox settings to both remove and award the positive trait.

Other sandbox settings include the option to choose which magazines spawn, toggling of a trait by rereading a magazine (for those who want to toggle Speed Demon), and an option to change the spawn rate of all magazines.

Available Trait Magazines
- Nutritionist
- Outdoorsman
- Handy
- Axe Man
- Burglar
Traits with negatives (in brackets):
- Speed Demon (Sunday Driver)
- Organized (Disorganized)
- Fast Learner (Slow Learner)
- Fast Reader (Slow Reader)
- Inconspicuous (Conspicuous)
- Graceful (Clumsy)
- Dexterous (All Thumbs)
- Keen Hearing (Deaf / Hard of Hearing) (*)
(*) Reading the Keen Hearing magazine with deaf will not do anything.

Finding Magazines
All trait magazines can be found in common magazine locations like magazine racks and libraries. Some magazines have unique spawns where they have a higher spawn rate. For example, "Fast Learner" can be found more commonly in schools and "Burglar" more commonly in police/evidence lockers.

The spawn rates for magazines will differ in rarity depending on the value of the trait.

By default, the cheaper trait magazines are roughly as common as Skill Vol. 1 & 2 books. The more expensive trait magazines are roughly as rare as/rarer than "How to Use A Generator" magazines.

Changing the sandbox spawn settings will multiply spawn rates accordingly: Very Low (0.1x), Low (0.5x), Default (1x), High (2x), Very High (3x)

Supported Languages
Please report any translation errors or improvements in the discussion thread.
- English (EN)
- Traditional Chinese (CN)
- Spanish (ES) by @Trapito222
- Portuguese Brazil (PTBR) by @Rafakes
- Russian (RU) by @Revil
- Korean (KO) by @MUKI
- Polish (PL) by @Nacho Juarez
- Turkish (TR) by @kazoo
- Japanese (JP) by @sync01
- Italian (IT) by @Art Tippet
- Indonesian (ID) by @Shieru
- French (FR) by @Bobitec
- German (DE) by @Beathoven

Extra Notes
I mainly made this mod because I wanted a way to learn Nutritionist, figured why not design and add magazines for other traits as well.

Also, this is my first time delving into Zomboid mod making so I'd highly appreciate suggestions or bug reports in the comments, thanks!

FAQ
Q: Does this work in multiplayer?
A: Yes!

Q: Can I add this mod mid-save / ongoing world?
A: Yes, but the magazines will only spawn in unexplored chunks. If you're adding this mod on a late save, I'd recommend resetting chunks outside of your base or in previously looted towns.

Q: Does reading magazines also give XP/level for skills? (E.g. Handy's +1 Carpentry & +1 Maintenance)
A: No, reading magazines will only give the associated trait.

Q: Can you add support for X mod's traits?
A: Unfortunately there are too many trait mods to create magazine designs for, so I'm sticking with vanilla traits only. Though if you would like to expand or create an add-on for the mod, you have my full permission to look through the code and attempt it yourself!

Q: Is this compatible with Evolving Traits World or mods that add or remove traits dynamically?
A: Functionally, this mod simply looks through the traits you have and if it matches the vanilla trait, it will add or remove it. If the mod changes the name for traits, this mod will not work. With dynamic trait mods, adding/removing traits may also be undone depending on how and when they check for conditions.

Known Issues
- Some languages are missing translation for consumable magazine option in sandbox. (WIP, waiting for translators)

Workshop ID: 3342191739
Mod ID: GydeTraitMags
Thảo luận nổi bật Xem tất cả (4)
31
24 Thg06 @ 5:54am
ĐÁNH DẤU: Bug Reports
Gyde
24
31 Thg05 @ 5:27am
ĐÁNH DẤU: Translations
Gyde
2
24 Thg05 @ 12:59pm
Trait Mag Not Functioning/Compatible
gNecrOz
301 bình luận
SwaggyBadger 13 giờ trước 
sandbox settings did not appear for me
Sideroht 15 giờ trước 
@LionelCG Yes, I did it, that’s why it feels strange to me.
LionelCG 20 giờ trước 
@Sideroht there is a setting for that. Check for sandbox settings in the mod description.
Fred 21 giờ trước 
more traits please, tailoring, butchering, artisan, masonry, whittlery etc
Sideroht 15 Thg07 @ 1:28am 
Hi, I don't know if it's because of an error in my game or something, but it doesn't give me the new trait by changing a negative one :( it only removes it but nothing more
Alpha Gamer 12 Thg07 @ 3:05am 
will you expand on doing the "more traits" mod? as like a sub mod or anything? theres a lot of cool traits in there which would be a great addition
Gyde  [tác giả] 6 Thg07 @ 12:44pm 
@PhilosophyGaming I believe skill recovery journal only saves your experience in skills and not the traits themselves.
PhilosophyGaming 6 Thg07 @ 10:36am 
Do you know if the Skill Recovery Journal mod will retain traits gained as well?
jack6419 27 Thg06 @ 4:08am 
awesome mod feels like organic/lore friendly way of upgrading your character has you still have to find them and they take time to read
Loccatpowersdog 23 Thg06 @ 4:22am 
Yes @ LionelCG you have to read/find it twice... came on here to note that in-case you do don't read one while the other is also in your inventory! Just got rid of slow-learner & had a 2nd magazine to try & gain fast-learner but finishing one magazine "ate" both. Will debug my 2nd copy but if your in this situation just leave the 2nd copy on shelf till you're done with the other.