Left 4 Dead 2

Left 4 Dead 2

294 ratings
Balance & Other Essentials [N-Pack Add-on]
   
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Infected: Special Infected
Game Modes: Single Player, Realism
Items: Other
File Size
Posted
Updated
1.392 MB
11 Oct, 2024 @ 7:42pm
28 Jun @ 3:26am
99 Change Notes ( view )

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Balance & Other Essentials [N-Pack Add-on]

In 3 collections by yoru
NIGHTMARE
189 items
FROZEN HELL [Mini-Pack]
153 items
Eveningmare [Versus]
171 items
Description
This is NOT meant to be used as standalone, this is for Nightmare modpack.

Balanced around realism expert only

You can one shot almost all infected.
But you go down just as easily.

It is also encouraged to quickswitch weapons, because it's fun.

My own scripts are largely just cvars, gamemode edits, and weapon tweaks.
This changes or improves upon some already existing Vscripts, combines them.
I'm really disgusted by vanilla's artificial difficulty that turns infected into bullet sponges.
L4D's meta is always shotguns & melee, so this mod aims to change and spice things up.

It doesn't mean I made melee and shotguns useless, some imbeciles misread this a lot.
It simply means you have a lot more options to choose from, all weapons are viable.

This mod changes;

- Witch & tank HP, AI, dmg, speed.
- Weapon magazines, dps, recoil.
- Minigun, and explosion damage.
- Friendly fire, reserve ammo, etc.
- Item spawn density tweaks.

Movement speed with all melee and tier 1 weapons is 210-220.

Enfield (scout) has a chance to replace a tier 1 shotgun at the start.
On easy difficulty friendly fire is disabled, and witches can't instakill.
Pipe bombs function as... pipe bombs, they have a very short fuse.
Chrome is accurate but less powerful, pump is the polar opposite.
The witch serves as a penalty for rushers, you should always kill her.
She can't break doors, she is very low on HP, focus fire as a team.
Tanks are very weak to explosions, look around for pipe bombs.

Tank HP is difficulty based.

Casual - 25.000k ._.
Remedial - 50.000k
Aggressive - 60.000k
Nightmare - 72.000k

Credits;

Chimi for reload mechanics, fixing scripts and helping make my own slop.
Pipe bomb explosion damage made by Nescius, makes explosions useful.
Realistic damage with friendly fire vscript lazily used as a base for guns.
CHAOS for the short beta inspired pipe bomb fuse, can't live without it.
Tank Enabler made by RF, a very simple boss prohibit disabler, not much.
Weapon Weight Script has been tweaked to replace tactical movement.
Survivor Defib Ragdolls taken and adjusted to use unsafe positions by default.
Dynamic Light, molotov glow radius increased, pipe glow off, optimization.

The M60 is hardcoded to bug out, discard anything that comes to it, it's always unfixable.