Left 4 Dead 2

Left 4 Dead 2

343 ratings
Balance & Other Essentials [N-Pack Add-on]
   
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Infected: Special Infected
Game Modes: Single Player, Realism
Items: Other
File Size
Posted
Updated
1.411 MB
11 Oct, 2024 @ 7:42pm
19 Jul @ 8:24am
100 Change Notes ( view )

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Balance & Other Essentials [N-Pack Add-on]

In 2 collections by yoru
NIGHTMARE
189 items
Eveningmare [Versus]
171 items
Description
This is NOT meant to be used as standalone, this is for Nightmare modpack.

Balanced around realism expert only

You can one shot almost all infected.
But you go down just as easily.

It is also encouraged to quickswitch weapons, because it's fun.

My own scripts are largely just cvars, gamemode edits, and weapon tweaks.
This changes or improves upon some already existing Vscripts, combines them.
I'm really disgusted by vanilla's artificial difficulty that turns infected into bullet sponges.
L4D's meta is always shotguns & melee, so this mod aims to change and spice things up.

It doesn't mean I made melee and shotguns useless, some imbeciles misread this a lot.
It simply means you have a lot more options to choose from, all weapons are viable.

This mod changes;

- Witch & tank HP, AI, dmg, speed.
- Weapon magazines, dps, recoil.
- Minigun, and explosion damage.
- Friendly fire, reserve ammo, etc.
- Item spawn density tweaks.

Movement speed with all melee and tier 1 weapons is 210-220.

Enfield (scout) has a chance to replace a tier 1 shotgun at the start.
On easy difficulty friendly fire is disabled, and witches can't instakill.
Pipe bombs function as... pipe bombs, they have a very short fuse.
Chrome is accurate but less powerful, pump is the polar opposite.
The witch serves as a penalty for rushers, you should always kill her.
She can't break doors, she is very low on HP, focus fire as a team.
Tanks are very weak to explosions, look around for pipe bombs.

Tank HP is difficulty based.

Casual - 25.000k ._.
Remedial - 50.000k
Aggressive - 60.000k
Nightmare - 72.000k

Credits;

Chimi for reload mechanics, fixing scripts and helping make my own slop.
Pipe bomb explosion damage made by Nescius, makes explosions useful.
Realistic damage with friendly fire vscript lazily used as a base for guns.
CHAOS for the short beta inspired pipe bomb fuse, can't live without it.
Tank Enabler made by RF, a very simple boss prohibit disabler, not much.
Weapon Weight Script has been tweaked to replace tactical movement.
Survivor Defib Ragdolls taken and adjusted to use unsafe positions by default.
Dynamic Light, molotov glow radius increased, pipe glow off, optimization.

The M60 is hardcoded to bug out, discard anything that comes to it, it's always unfixable.
207 Comments
Lottie 1 Aug @ 5:25am 
Ok... So... Uh, solved
It's my fault for expecting Valve to not have fucking spaghetti code on a 10+ year old game and be consistent across different Operative Systems.

SO, I forgor to mention that I'm currently using Pop OS, based on Ubuntu 22.04, using the native Linux build for L4D2. It's basically flawless except for, aparently, ESPECIFICALLY the shaders are coded differently and nothing else (and the sprays, I can't use custom sprays on Linux).

Anywho, for me and the 3 other ppl using Linux for gaming, just throw the Linux build on the trash and use Proton (or Windows)
Lottie 1 Aug @ 5:20am 
Reinstalled the mod, removed all launch options and autoexec.cfg to no difference, still investigating
Screenshot on No Mercy 1: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3539469431
yoru  [author] 1 Aug @ 4:54am 
All model shadows in N-pack are disabled, you shouldn't be seeing any squares, it's not normal. Make sure you have the full original modpack installed on a clean vanilla version of the game; no launch options, no configs, no bloat. First time hearing about this bug, hopefully it's not pc related.
Lottie 1 Aug @ 4:52am 
Triple checked for mods colliding on my end, still investigating
Lottie 1 Aug @ 4:31am 
For some reason this mod brakes the shadows of all entities, it turns it into squares instead of the actual entity shape. Im specifically using only the Nightmare base modpack and nothing else.
yoru  [author] 31 Jul @ 10:42pm 
You came to me on your own initiative, you failed to perform basic troubleshooting, you made a false bug report and claimed my mod was to blame, and now you're calling me a prick for responding to you in a neutral manner.
Phoenix_Lucario 31 Jul @ 10:25pm 
or you know not be a prick? thanks all for not
yoru  [author] 31 Jul @ 10:19pm 
triple checking should be the new standard
Phoenix_Lucario 31 Jul @ 10:17pm 
I literally did double check its why im reporting it anyways I reinstalled everything and its all fine now sorry for wasting your breath jesus christ
yoru  [author] 31 Jul @ 10:15pm 
You didn't troubleshoot and find out what other mod is causing the issue, out of all the possible addons you picked this one for no reason without double checking. This mod has nothing to do with survivor bot AI.