Total War: ATTILA

Total War: ATTILA

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WFactionUnlocker.pack
   
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Tags: mod, Campaign
File Size
Posted
Updated
35.713 MB
19 Oct, 2024 @ 8:50am
28 Jun @ 11:36am
4 Change Notes ( view )
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WFactionUnlocker.pack

Description
Originally made this mod for myself and a few friends and got convinced by them to upload it. Forewarning this mod is not a professional mod/historical mod the writing is just meant to look the part instead of PLACEHOLDER.

This mod is a faction unlocker and some changes to some of the faction rosters+buildings. Also some adjustments to tech trees and a few units that needed fixing e.g. the suebi oath takers being more expensive but, weaker than the germanic spear masters.

All of the factions of are unlocked
They all have custom faction traits and some have new rosters all mixed from the vanilla units no modded units are in this pack.
Faction military rosters:
Afrighids = Eastern, Desert and White Huns
Atropatene, Abarshahr, Parthia = Sassanid
Armenia = Easrtern and Roman Defector
Abasgia, Lazica, Kartli and Arran = Sassanid, Bosporan and Alan
Greuthungi, Bastarnians, Gepids = Goths and Alans
Gaetulians, Maurians = Garamantian
Ghassanids = Lakhmids and Roman Defector
Aria, Mazun, Makran = Sassanid and Desert
Nobatia = Desert, Roman Defector and Aksum
Angles = Saxon
Lugians = Vandals
Marcomans, Quadians = Suebi and Vandal
Rugians = German, Slavic and Viking Raiders
Thuringians = Langobards and Suebi
Varinians = German, Saxon, Danes
Iazyges, Roxolanians = hunnic, sarmatian
Magyars, Sabirs, Budinians = Huns

Roman Separatist Faction rosters
Egypt, Asia, Macedonia, Oriens, Pontus = ERE
Africa, Septimania, Gaul, Britain, Illyria, Dacia, Hispania, Italia, = WRE

Units Changed
Suebi Oath Takers have been buffed and cost changed to make it worth having an upgrade
Germanic Noble Swordsmen had cost changes and reduced to one turn recruitment
Alani Swordsmen have been buffed to make it worth having an upgrade

Religious Building changes:
Christian Buildings slight reductions in maintenance costs
Other Religious Buildings slight food consumption reductions
Some minor buffs, public order, sanitation for some minor religious buildings
Buffs to several different Religious Buildings
Resource Building changes they all have income added to them.
more subtle/minor changes
65 Comments
WB97  [author] 13 Jun @ 2:00pm 
Alright, thank you
sam.pidgeon 5 Jun @ 12:43pm 
ok just thought i mention the bugs i found as for the resource buildings you could do a buff for them but i got a sub mod running that increases income a little for some buildings

age of justinian reduced food consumption and squalor mod i also made it so certain buildings now reduce corruption
WB97  [author] 5 Jun @ 11:48am 
Another future update planned either this month or the next month. Also I would appreciate a suggestion, do I slightly buff the resource buildings income for all of them? or only for some? or no changes at all?
WB97  [author] 5 Jun @ 11:38am 
In response to the CTD, that hasn't happened to me yet, but I will play again at some point and let you know your mod if it does.
Also thank you for bringing the eight armies comment, that has never happened before I will try out Armenia to see if it happens to me.
WB97  [author] 5 Jun @ 11:34am 
Oh, I didn't press enter on my response damn it.
Anyway, I see you found the same bug I did. It has nothing to do with the mod as far as I know, because this would happen all of the time playing the Lakhmids. I even disabled my mod and tried out the Lakhmids to see if it would happen and it did. For some reason puppet states/client states in Attila are bugged.
For example playing Nobatia the ERE client state, when WRE declared war on factions or called for aid, depending on ERE's response you would be at war with them. I have a little theory and I think it thinks that the client state declined to help, therefore it takes that as you breaking a treaty, even though you didn't.
sam.pidgeon 5 Jun @ 4:10am 
Armenia faction seems bugged end up at war with lakhmids after one turn but both are puppet states of sassanids and normally you cannot declare war on any faction.

unless you want to break away from the sassanids
sam.pidgeon 4 Jun @ 3:47am 
i also had issues being able to recruit more than eight armies when playing as armenia i had to restart my campaign guessing i had a corrupted save somehow
sam.pidgeon 20 May @ 7:10am 
have you had CTD when ending turns? i have a few times now i am using sub mods and some unit reskins however.

i tried to re arrange load order as well and i have now created a compilation pack that contains small mods into one pack as well as fixes for western romans to better army stances mods and various other changes to reduce amount of mods activated in mod manager
sam.pidgeon 14 May @ 5:57pm 
i also added new unit to marcomans roster as well as langobards,quadians and thuringians germanic falxmen. instead of them getting germanic heavy axes now get two germanic falxmen as part of garrison