RimWorld

RimWorld

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GiTS Cybernetic Equipment
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Mod, 1.4, 1.5, 1.6
File Size
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543.750 KB
21 Oct, 2024 @ 8:19pm
8 Jul @ 11:12am
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GiTS Cybernetic Equipment

In 1 collection by themoistestwhale
GiTS Mods
4 items
Description
Ever felt that the vanilla medical bed was not quite enough for, I don't know, just the routine replacement of a colonist's entire nervous system... yeah, same.

This mod adds three different types of cybernetic equipment inspired by the world of Ghost in the Shell! Your colonists now have the option to build a cyberbody anchor, along with accompanying consoles, to install cybernetics. The anchor acts as a medical bed that leans heavily into bonuses for surgery times and outcomes at the cost of comfort and tend quality. Additionally, a cybernetics workbench is included for the production of cybernetics or bionics!

What does this mod add?
Included in this mod are three different buildings for the production or installation of cybernetics, as well as a research project to unlock them.

Cyberbody Anchor
  • Cyberbody anchors are essential tools for Psymechs, designed to support the maintenance of cyberbodies. These act as a specialized version of a medical bed tailored towards surgeries in game, providing hefty bonuses for surgery success chance and operation speed. However, they're not suitable for tending to patient wounds, nor are they comfortable.

Anchor Console
  • This simplistic console is designed to control a cyberbody anchor and display relevant patient information. While not necessary for its operation, it acts as a linkable in game to the anchor providing further bonuses for surgery success chance and operation speed. Up to 2 anchor consoles can be connected to an anchor at a time.

Cybernetics Workbench
  • The cybernetics workbench is tooled towards fabricating cybernetic implants and parts. In game, this acts as a workstation for your colonists to produce bionics or- if GiTS Cyberbrains is also loaded, this workbench will specialize in producing micromachines and cyberbrains instead.

Compatibility
  • Safe to add to save games. It's never safe to remove a mod from a save, but removing this mod should not cause significant issues.

  • Harmony is a required dependency. Zetrith's Prepatcher can also fulfill this requirement instead.

  • Mod integration patches support linkables from EPOE-Forked, More Linkables, Even More Linkables, and VFE Production!

  • Yes, it works with Combat Extended.

Russian translation by Cheesex.
Simplified Chinese translation by 二次元地雷亚比.
Simplified and Traditional Chinese translation by Akiu.

Thanks
Thanks to BlackMarket420 for the commissioned textures, else this mod wouldn't exist! I have edited the textures slightly as well for various reasons.

Thanks to #mod-development in the Rimworld discord for answering occasional, stupid questions of mine.

Rimworld is owned by Ludeon Studios.

RimworldFont used in preview image was created by Marnador.
23 Comments
弧光 29 Apr @ 5:40pm 
Please don't allow other workbenches to create anything for this MOD.
themoistestwhale  [author] 3 Nov, 2024 @ 11:48pm 
@C.K. Glad you like it! It was over due, but I had to learn a couple things before implementing it, such as Harmony.

Modding has eaten up so much of my free time I haven’t done a RW run myself in ages to the point that I don’t think I’ve played with most of my own mods. It’s been at least half a year if not a full year. I’m probably going to take a short break for a month from modding to actually familiarise myself with the game I’m making mods for soon lol
C.K. 3 Nov, 2024 @ 12:44pm 
Eyy, noice, thank you for solving problems of definitely-not-cyberpsychos. Sadly I dont have time to do another campaign currently, cause uni exists, but my next doc (who is probably going to be deranged again) is definitely going to have a field day with this thing sometime in the future.
themoistestwhale  [author] 31 Oct, 2024 @ 8:49am 
@二次元地雷亚比 No worries, also I can just do it over Steam instead if you would like.
你这个级别的基米无权哈我 31 Oct, 2024 @ 7:53am 
@themoistestwhale Oh, that's great. Thank you for your kindness, but I'm very sorry. In my area, there's no good connection to Discord servers, so I can't easily access your updates. However, I believe that if any text changes are needed, Chinese translation users will inform me promptly.
themoistestwhale  [author] 27 Oct, 2024 @ 5:41pm 
@二次元地雷亚比 Thanks for translating! I offer changelogs to help keep translations up to date on my Discord if you'd like, just ping me that you're a translator there. I will put some links to all the new translations I've noticed in the mod description here later.

I don't have much time on my hands to make much more GiTS content and what time I do have I often spend learning to make better content, but I will probably look to making some mini-mods with content from GiTS at least for now.
你这个级别的基米无权哈我 26 Oct, 2024 @ 1:26am 
Hello, my friend! I'm a subscriber from China, and I absolutely like the mod you've created. I once had a lot of worries about my favorite pawn developing Cyberbrain Sclerosis...Just kidding, I don't really blame you.:lunar2019piginablanket:

In fact, leveraging translation software and my passion for Ghost In The Shell, I have crafted Chinese translation for these equipment.: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3354873380

I also hope to see more content related to GiTS, such as implants, armor, or power armor. Wishing you success in your work!:steamthumbsup:
themoistestwhale  [author] 25 Oct, 2024 @ 10:16pm 
@chainlinc3 Psymechs are a combination of a doctor and a cyborg engineer from Ghost in the Shell , so just a lore thing.

Separately while I don’t really like Rimworld’s current lore primer and only really subscribe to the original one before the DLCs, I don’t think I’m either a mech could do any psychic tomfoolery. It’d feel weird to make that a thing, though I wouldn’t be surprised if another modder already has.
chainlinc3 25 Oct, 2024 @ 9:51pm 
What... actually is a Psymech? I got really excited about psychic mechs, and then there weren't any. xD
themoistestwhale  [author] 23 Oct, 2024 @ 7:09pm 
@Trapus This mod is, yes. There shouldn't be any conflicts with any bionics mods- this is just a furniture mod really.