Half-Life 2

Half-Life 2

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Zombie Animation Improvements
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type: assets
contains: models
File Size
Posted
Updated
11.227 MB
17 Nov, 2024 @ 3:28am
14 Jul @ 5:25pm
5 Change Notes ( view )

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Zombie Animation Improvements

Description
Collection of improvements to zombie animations built from original sources.

This mod needs priority over other zombie mods including model replacements because they're incompatible otherwise

(this probably has the animation features implemented already.)


This comes as part of the "HL2 Unified Anniversary Collection" bringing over the improvements from EP1 and EP2 into one unified package while expanding upon this with "Vanilla+" additions and cut content restoration wherever relevant.

Features:
  • IK added to all movement and relevant animations with correct timings.
  • Episodic animations included.
  • Turning animations.
    (Still broken in code. Come on, Valve. It's a single line fix)
  • Improved animations for being on fire. Adjusted pose and added 360 degree movement.
  • Timings adjusted where needed.
  • Fixed animation transitions by adjusting pose and fixing blending.
  • Subtle idle breathing layers added to Zombine and Fast Zombie.
  • Re-implementation of unused animations for gameplay or viewing.

  • Complete Zombine animation overhaul. Adjusted pose of all reused classic zombie animations to use the Zombine pose. Added 2 new fast attack animations. Flinch animations now blend on to the current animation where possible or use a corrected pose that blends smoother.
  • Added 2 new unused Poison Zombie throw animations and quick throw "headcrab leap"
  • Added unique unused animation for Poison Zombie throw warning rather than reusing an existing animation.
  • Fixed headcrab rigging and pose on Torso model.
  • Fixed fast headcrab limb posing for all EP2 animations including Fast Zombie torso and vehicle animations.
  • Fixed 360 degree movement for Fast Zombie walk.
  • Added 360 degree movement to Zombie "walk4" sequence.
  • 360 degree movement added to Poison zombie. Completely animated thanks to Randy Username[gamebanana.com]

Compatibility patch for Sabre-aN's Rebel Zombies

175 Comments
DesktopMemes 19 Jul @ 10:08am 
@dosh.ivon

Have you tried using the "whodabugga_fnaf 1" command? Let me know if that helps the turning animation :3
dosh.ivon 17 Jul @ 1:11pm 
Turning animation still broken?
DesktopMemes 17 Jul @ 12:02pm 
@DragOn

On behalf of THG, no problem famalam. Don't forget to enable the megatron vortex drive in the debug wizard console (fnaf_bigheader 1)

Let me know if this improves your FPS and FNAF score!
Drag0n 15 Jul @ 11:26am 
Ty for the fix!
THG  [author] 14 Jul @ 1:28pm 
I agree. Turns out most of the ragdolls were actually broken in my mods because the game selects the first defined animation to use as the starting pose instead of the actual ragdoll pose animation. I'll upload a fix soon.
Drag0n 14 Jul @ 1:01pm 
Would appreciate it! Obviously a small issue, but that first bi-sected corpse is pretty iconic.
THG  [author] 14 Jul @ 4:06am 
Guess my fix didn't work then, sorry I didn't test it. I'm pretty sure the issue now is because I restored certain animation bones like the head and neck. I'll put out a fix soon.
Drag0n 13 Jul @ 7:10pm 
I like this, but it messes with the static zombie corpse at the start of Ravenholm (the one slip in half on the saw blade) It's just completely gone now.
THG  [author] 13 Jul @ 10:37am 
Fixed
M1L4N18 11 Jul @ 1:07am 
When the fast zombie attacks with its claws, the fast headcrab's limbs still has the old pose