Elin
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Custom Whatever Loader
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Asset: NPC
System: Library
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1.083 MB
23. nov. 2024 kl. 0:30
27. juli kl. 21:25
147 ændringsbemærkninger ( vis )

Abonner for at downloade
Custom Whatever Loader

I 1 samling af DK
Elin Mods by DK
14 genstande
Beskrivelse


Allows the game to automatically load modders' custom resources from the mod directory, simplifying the process for modders to utilize various game functionalities without any additional steps, and with extended localization support.

Ideal for mods that introduce new items, characters, or audio elements, the Custom Whatever Loader eliminates the need for creating script DLLs for majority of the tasks.

[github.com]
[elin-modding-resources.github.io]



CWL is made with community effort and feedback, new features are added upon request.

Generally, you only need to prepare EN folder, as in JP entries are bundled within the same sheet. (Unless you are using god_talk.xlsx or other localized Data)

Config file can be edited using Mod Config GUI or in file at Elin/BepInEx/config/dk.elinplugins.customdialogloader.cfg
Check out the configuration details here[elin-modding-resources.github.io]

Do you know that source element 105 is gun?!


To get started making mods with CWL, check out the documentation at Elin Modding Wiki[elin-modding-resources.github.io]
Use the sidebar on the left to navigate CWL docs!



Or checkout mods using CWL


1.20 Added various runtime API and Custom Converter rework.
1.19 Added support for custom BGM and playlist.
1.18 Added Drama action expansion & Multiple Zone spawn for Chara.
1.17 Added custom Zone type safe load & post cleanups.
1.16 Added dialog sound qol patch & custom drama tagging.
1.15 Added support for custom merchant stock.
1.14 Added pattern matching for sprite replacers & Allow manual purging of faulty elements.
1.13 Added support for custom material, lots of safe loading optimizations.
1.12 Added support for custom abilities and spells.
1.11 Fixed a cryptic bug where CWL attempts to do its funny things for other mods.
1.10 Added support for custom religion imports and custom religion/domain/faction portraits.
1.9 Added auto detection for incompatible source sheets and sheet header realignment. Configurable.
1.8 Added custom adventurer tagging for equipment/things.
1.7 Set EN as 1st fallback language.
1.6 Added support for custom adventurer related imports and dialog.xlsx merging.
1.5 API refactor.
1.4 Added source sheet imports with localization support.
1.3 Fixed BGMData.Part duplicating first entry.
1.2 Added support for custom sounds.
1.1 Added support for book texts.
1.0 Added support for dialogs/drama sheets.


If you want to request new features, provide feedback, in need of assistance, feel free to leave comments or reach me at Elona Discord @freshcloth.

Should any bug appear, don't forget to check YourUserName/AppData/LocalLow/Lafrontier/Elin/Player.log, Custom Whatever Loader logs a lot of stuff there.
Populære diskussioner Vis alle (3)
77
For 9 timer siden
FASTGJORT: Bug Reports / 错误反馈
DK
55
21. maj kl. 15:34
FASTGJORT: Feature Requests / 需要新功能
DK
5
5. maj kl. 8:33
FASTGJORT: Mods Using CWL / 一些示例
DK
211 kommentarer
moonfeast 27. juli kl. 10:20 
Have found of the issue, its the bard mod.
incase anyone is encountering the same issue
moonfeast 27. juli kl. 7:17 
@DK ah noted, no idea which mod is causing it then.. thank you for reply !
DK  [ophavsmand] 27. juli kl. 6:10 
@moonfeast Not this mod. 23.173 update has breaking change that affects all mods that make use of DamageHP method - but not this one.
moonfeast 27. juli kl. 5:57 
i'm getting error with mod, unable to hit monster with any attack
tuntunkong 26. juli kl. 5:18 
@DK 作者大大你好,我有个问题想问你:我想弄一个新的电磁炮,thing目录下的trait列加上了ToolRangeGunEnergy,10,5 但是发射出来的还是子弹并非电磁炮的激光,我想知道要如何让自己新加的电磁炮射和本体一样能射出激光来。
DK  [ophavsmand] 18. juli kl. 1:42 
@Mua(づ ̄3 ̄)づ ❤~ 2 hours ago
实际属性由等级决定,设置等级时会依次从 Job,Race,Chara 应用到最终属性值,这包含各表的三维 elements。所以与等级相关就是与 Race 挂钩。
Mua(づ ̄3 ̄)づ ❤~ 17. juli kl. 22:43 
@DK 我有个问题,以SourceChara.xlsx为例,按照他的格式,角色的属性不应该是与他的level,Race,Job里的属性挂钩吗?可是我自定义单位后发现所有单位的三维属性(力量 体质 魔法 魅力这些)只跟等级和Job里给的属性挂钩,没跟Race种族三维属性挂钩,但是Race种族属性里elements里的专长,元素加成又给加上了。是我把Race的三维属性理解错了吗,那东西难道是类似“潜力”一样需要吃东西和训练来给的东西,而并非单纯的数值?
Mua(づ ̄3 ̄)づ ❤~ 17. juli kl. 22:40 
@DK 我有个问题,以SourceChara.xlsx为例,按照他的格式,角色的属性不应该是与他的level,Race,Job里的属性挂钩吗?可是我自定义单位后发现所有单位的三维属性(力量 体质 魔法 魅力这些)只跟等级和Job里给的属性挂钩,没跟Race种族三维属性挂钩,但是Race种族属性里elements里的专长,元素加成又给加上了
★『Magia Böse』 2. juli kl. 23:56 
@DK
oh, I thought that was a mandatory field, my bad!
DK  [ophavsmand] 2. juli kl. 23:49 
@★『Magia Böse』 because you filled in faith column in chara sheet.