Project Zomboid

Project Zomboid

183 ratings
organizedCategories: Core
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2.321 MB
23 Nov, 2024 @ 7:29am
10 Jul @ 5:44am
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organizedCategories: Core

In 1 collection by augustaugur
augustaugur's Build 42 Mods
4 items
Description
EN:
Categories, now with organized specificity. A remake of a prior, older mod in 2022 made for candlelightSunset, updated to the latest stable content 41.78.16 and unstable 42.00.00. You may think of it as an updated fork to the-yet-to-be-updated Better Sorting.

Examples of remodeled categories:
Weapon - Axe
Weapon - Firearm (9x19mm)
Food - Perishable - Vegetable
Cooking - Utensil
Medical - First Aid
Entertainment - Instrument
Clothing - Outerwear
Character - Hair
Furniture - Decorative
... and so on

Build 42 support is at item parity but categories are not yet final pending more research, updates and investigation for real-world use of most items.


CN:
Organized Categories: Core是一个物品分类mod,支持B42,支持简体中文(翻译\汉化)。

Workshop ID: 3370707195
Mod ID: organizedCategories_core
Popular Discussions View All (3)
15
13 Jan @ 4:10pm
PINNED: Community Translations
augustaugur
3
10 Jul @ 5:44am
Perishable food changes regarding B42
Soullivaneuh
0
27 Apr @ 5:33am
"Container - Liquid" & "Food - Beverage"
yayie
62 Comments
augustaugur  [author] 10 Jul @ 7:13pm 
@汉太祖, Hmm, I will take a look at it once I have a chance. It is plausible if not the expected behavior for another mod to be looking for a specific DisplayCategory in its script logic that could in theory be overwritten by my mod and therefore break for that reason. I haven't seen this previously (since Project Zomboid fortunately separates an item's actual, used by the game "category" versus its DisplayCategory) but that would be why if it was causing an issue.
汉太祖 10 Jul @ 6:55pm 
Since Red Days only has three item types, perhaps you could specifically exclude these three types from classification in your mod? This is just my suggestion—I'm not familiar with the implementation details. I sincerely apologize for any inconvenience this might cause.
汉太祖 10 Jul @ 6:26pm 
Because his items are classified as "armor" type in your mod, while in Red Days they have their own specific type, perhaps there's a conflict in the code? Also, I noticed that in Red Days, the "Sanitary Pad" armor status effect depletes over time based on its own mechanics, modifying stats accordingly. Sorry, I'm not very knowledgeable about these technical details. Your mod might be functioning correctly; I really can't offer specific advice, I can only share my observations and guess at the cause. Anyway, your work is fantastic – thank you for creating it!
augustaugur  [author] 10 Jul @ 5:34am 
@汉太祖, Are you certain the incompatibility lies with Organized Categories and if so, what is the nonfunctional behavior being experienced so I can take a look at it? This mod is visual only and the sole LUA script inside it controls another visual element (display categories) so should not interfere in any way with another mod's ability to function.
汉太祖 9 Jul @ 11:48pm 
thank you for your amazing work and dedication. I'd like to report an incompatibility between your MOD and 'Red Days' - when both are active, all items from 'Red Days' (including sanitary pads and other feminine hygiene products) stop functioning properly.
augustaugur  [author] 3 Jul @ 7:08pm 
@Fortirus, yes it should, it is a visual mod only.
Fortirus 2 Jul @ 3:24pm 
Does this mod works fine with "Manage Containers"? Like "Better Sorting" in B41
Ava J Taylor 11 Jun @ 7:27pm 
russian translate in B41 please....
augustaugur  [author] 7 Jun @ 5:40am 
@Sadc0m, are you referring to Hyzo's Firearms? If so, yes it is fully supported.

I will consider updating how containers are displayed, unfortunately a bug on the Indie Stone's side makes such changes more work than they normally would be.
Sadc0m 7 Jun @ 1:27am 
Is it compatible with Firearms mod?? Theres a ton of stuff there