Starbound

Starbound

99 ratings
Mech Compatibility Core
   
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73.050 KB
23 Nov, 2024 @ 5:15pm
21 Dec, 2024 @ 5:40pm
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Mech Compatibility Core

In 1 collection by FelmastProMcLane
Mech Core - Main Mods
12 items
Description
Contains the config of loadable scripts for the modular mech.
The loader mod is needed to load the scripts unto the base lua code.
Allows patch mods to be created for mech scripts.

This mod doesn't do anything alone.
21 Comments
Nico 4 Mar @ 5:01am 
Well, this borked so many tech in game, and this got me trouble shooting for a while as it didn't even show error in log. (´・ω・`)
Abyssalblue 11 Feb @ 8:35pm 
broke some of my favourite tech
FelmastProMcLane  [author] 3 Jan @ 6:02pm 
Nvm, it was a typo, fixed.
FelmastProMcLane  [author] 3 Jan @ 5:29pm 
ALL mech parts?
"Mech Detallist" does adjust the bars and real values are slightly lower than what vanilla may show.
If not using that, then, can you send a log file?
Armok 3 Jan @ 5:23pm 
Not sure if this is because of the loader or the core instead (or possibly even Real Ferozium), but I've noticed that all mech parts now only show the lowest value (the single red bar) as their stats instead of their intended values
A-Vladimir 29 Dec, 2024 @ 9:44am 
my tech stopped working for some reason and the most repeated and latest error is this https://pastebin.com/K2CsKrPf
mashtong54 28 Dec, 2024 @ 5:32am 
sorry amobut the ranting i will delete the unneascy stuff
mashtong54 28 Dec, 2024 @ 5:31am 
okay iu think you can fix it my unitsaling and reinsatling the mech core and mech compnlbty loader mods that seams to fix the issue for me
Дэлхэйтэй 27 Dec, 2024 @ 6:04am 
Hello, well, I found that this mod (or loader) or it's conflict with other mod somehow causes to beacon arrow in space encounters to not disappear, whether you are in mech or not, whether beacon is turned off or not. Not anything gamebreaking, just annoying. Could you please look into that? I can send list of mods I have installed or logs or both.
Indy 26 Dec, 2024 @ 11:58am 
Forgot to mention that the techs from vanilla and the RPG growth mod are bugged when I have this mod and the other installed.