RimWorld

RimWorld

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LWM's Adaptive Deep Storage
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Mod, 1.4, 1.5, 1.6
File Size
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6.306 MB
27 Nov, 2024 @ 5:46pm
6 Jul @ 7:39am
9 Change Notes ( view )

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LWM's Adaptive Deep Storage

In 1 collection by vin
Vin's Workshop
10 items
Description


An independent port and update of LWM's Deep Storage to the performance friendly Adaptive Storage Framework. This mod implements Sir Van's Retexture along side texture samples made by Phaneron and Reel that were configured to modernize deep storage's look. I threw in some new storage objects, revamped some of the existing ones to work as 1x1's where it made sense, and adjusted the graphics on some of the unedited storage objects alongside updated textures.




Why should I consider using the Adaptive Storage Framework?
The adaptive storage framework uses vanilla systems to make storage work lowering overhead on your game, along side optimizations to the rendering of stored items, and a range of cool features like graphics that update as you store items.

I'd greatly recommend you check out a great performance mod made by the talented creator of ASF bbradson on GitHub!
Performance Fish[github.com]


Why should I consider using the Adaptive Storage Framework over LWM's Deep Storage?
LWM's Deep Storage has a passive overhead and is generally less optimized than ASF. LWM was a great mod when it was released because it allowed you to store items in objects using its own integrated system prior to support. However, now this is out of date because this feature is supported natively. ASF's thingdefs use the vanilla maxItemsInCell field while LWM's runs alongside vanilla creating passive overhead along side retaining various limitations regarding stack numbers causing a drain on your TPS and FPS. Beyond just using the vanilla system ASF also introduces some seriously cool features like graphics that update as you store items and allows you to hide the rendering of items that are stored away. This mod is a backend rewrite of LWM's Deep Storage to utilize this new framework so we can enjoy the performance gains of the new framework, new and revamped storage objects, and the updated art.

Is this mod compatible with the X storage mod?
This mod should be compatible with all other storage mods. If one isn't let me know as it's probably a simple fix regarding the defnames.

How do I replace my old install of LWM's Deep Storage (LDS) with this one?
1. Destroy any boxes on the map from LDS.
2. Save your game.
3. Remove LDS.
4. Add my mod.
5. Load the save you just made.
6. Rebuild your boxes.

Is this mod compatible alongside LWM's Deep Storage (LDS)?
Although I recommend removing LDS because of performance concerns regarding high stack sizes, larger colony storage performance issues, and rendering costs my mod is 100% compatible with the old LDS. If you rely on the LDS framework because it acts as a dependency to another mod you wont encounter any issues keeping all of them enabled. Considering letting me know what dependencies of LDS you'd like ported and I'll see if I cant take care of it.

ay yo this vin dude is super cool i wonder what other mods he makes
Check out my other mods here. Stay tuned for a performance friendly port of Door Expanded coming relatively soon. Follow my workshop if you're interested,

If you just updated the mod you may see the storage objects lose textures and turn into colored squares - I just updated the textures to .dds format and this is a common temporary issue with how the game caches textures! Just reload your game! [/h]
Popular Discussions View All (3)
1
12 Jul @ 3:03pm
Mod load order that caused save breaking bug.
ToooMuchSalsa
2
12 Jan @ 2:54am
Unease of access
Rino The Fox
1
5 Dec, 2024 @ 7:09pm
Red Text Error on Load
null.public
276 Comments
NotNitehawk 1 hour ago 
Can you re-add the mod setting that let you change the stack count and allowed item type of each storage bin?
Caerbannog 1 hour ago 
How do I increase the stack size?
Fear 4 hours ago 
Third that request, it looks so bad having stuff sticking out 8 stacks high on a tall single shelf, love the mod, but it looks so offputting
vin  [author] 4 hours ago 
I'll fix it dw, been busy will make it a circle
ToooMuchSalsa 5 hours ago 
@Omega13 I second your request. The 20 stacks high of steel is unsightly lol.
Omega13 6 hours ago 
My apologies for what may be a dumb question: I used to use Deep Storage and it had an option to display stacks of items where you would basically see items neatly stacked on each other, instead of the vanilla-rimworld way where they are just sort of all over each other in a mess. Is there any way to get this functionality with this mod?
Hammer Goblin 6 hours ago 
My thanks for this fork of Deep Storage.
bradson 12 Jul @ 2:52pm 
@ToooMuchSalsa VEF alone doesn't conflict. It could be mod dependent patches somewhere else. Afaik Ferny sometimes does that in his progression mods to arrange things specifically for his collection, in case you're using those.

@Kateye that one is currently a known vanilla bug affecting storage buildings that are 2x2 and can not be rotated. It's reproducible on normal shelves when modifying them that way too. Planned to get fixed within the next week
Kateye 12 Jul @ 2:26pm 
Hi, I have several Steel Metal Crate C's on my Grav Ship, and every time I move the ship (even without rotating it) they all get shoved up and to the right 1 tile, destroying anything in the way. I also have Wooden Crate G on the ship and it doesn't have that problem.
ToooMuchSalsa 12 Jul @ 2:09pm 
@sol so should I not have vef? Luckily, I am only Day 5 of my save so im ok with starting over. Or is there a fix for this?