XCOM 2
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Vektor Crossbow for LWOTC
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20.238 MB
29 Nov, 2024 @ 5:29pm
9 Jul @ 1:46pm
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Vektor Crossbow for LWOTC

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Description
*If anyone is willing to donate art to replace the AI Image placeholders in the inventory/workshop panels, hit me up.

You NEED either Long War of the Chosen
Or Long War of the Chosen (Experimental) for this to work,
but I removed them as requirements since choosing one or the other would throw missing requirements for the one you're not using.

This mod creates a new Weapon Category: crossbows which is enabled by default for a handful of common LWOTC Classes.

The crossbow itself is a ''slow" weapon like a sniper rifle:

The standard attack requires 2ap to fire, if the shot misses, or the target is killed, the firing unit remains concealed.
The magazine can only ever hold a single shot, which must be reloaded after every shoit.

The alternate attack can be fired for 1ap but does not crit and always breaks concealment.

The weapon itself has fixed damage by default and does not graze, so it always does the expected damage value.

It is best at close range and suffers significant aim penalties at longer ranges

This mod also enables a number of Proving Ground projects to improve its utility, by adding a selection of unique ammunition options to provide the weapon with additional abilities.

This mod also contains a number of unique abilities that can be added to soldier class templates to provide various bonuses to using the crossbow.

By default the stats of the crossbow make a very slow, relatively low power weapon, that is very stealthy. Upgrades are expensive and have many requirements. Some of the upgrades, like custom crossbow bolts, have very powerful effects, but the opportunity cost of using a slow stealth weapon. If you like big, flashy, overpowered effects, you can tweak any of the numbers in the config to your liking, I've tried to make everything as configurable as possible. Weapon Details are almost entirely available to be altered via config.

The animations and model are direct ports of Xenethesis's Vektor Crossbow. I have no experience with 3d Modeling software, so while I do plan on eventually creating variant models for this weapon, I'm not going to do it anytime soon.

This mod is mostly a hacked together collection of abilities copied in part from Mitzruti and Iridar's mods, and is almost directly and entirely the result of the long suffering attention of Tedster, Zelfana, and Reshi, whom I pestered incessantly for help.

At the moment I am VERY open to balance feedback, and I welcome you to comment here, DM me directly, comment in my discord, or chat on twitch.tv/episodezero to discuss your thoughts.
Popular Discussions View All (3)
11
2
11 Jul @ 2:02am
PINNED: LWOTC Vektor Crossbow Converted for WOTC use
Nero
2
5 Dec, 2024 @ 6:31am
Crossbow details
Zero
1
24 Feb @ 6:51pm
Balance Discussion
Zero
38 Comments
Zero  [author] 8 Jul @ 2:22pm 
@daddyfatflab

There are examples in the config for how to add classes that can use the crossbow in the Config/Base/XcomClassData.ini

This is the example for Shinobi -

[LWS_Shinobi X2SoldierClassTemplate]
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="Zero_crossbow")

You can add specific classes by copy pasting this and changing LWS_Shinobi to whatever class you want.
Daddyfatflab 8 Jul @ 5:03am 
Any way I can make the crossbow available for any class modded or otherwise?
Red 20 Jun @ 8:39am 
I see ok that makes more sense now.
Zero  [author] 19 Jun @ 7:25pm 
As an addendum to that, the core abilities of the weapon "Slow Fire" and "Point Fire" are not configurable - they are set to be Turn Ending and Non Turn Ending respectively.

Slow fire costs 2 AP like a sniper rifle shot, and ends the turn when fired.
Point Fire costs 1AP and is non turn ending, but cannot crit.

Most bolt abilities are 1AP and Turn Ending, like a standard shot, but some are non-turn ending.

To really 'exploit' the crossbow, using it on characters with 'hit and run' or similar abilities that grant actions, refund actions, or free reload abilities will get around the basic restrictions of Slow-Fire and Point-Fire.
Zero  [author] 19 Jun @ 7:13pm 
@red It's pretty tough to balance out the weapon as is, trying to keep it as a unique weapon type without crossing over into "OP" - but yeah everything is configurable in the config file and I tried to label it pretty clearly so you can adjust a lot of different values.
Red 31 May @ 10:21pm 
Can you tell me how to make it so it isn't a slow weapon? Or would that completely break it?
Zero  [author] 8 Apr @ 5:23pm 
@u_luckpoint - a few, but its configurable. Recon, Shinobi, Reaper, mostly classes that value stealth and positioning
u_LuckPoint 7 Apr @ 12:53pm 
what class would carry this?
Leokosta 20 Jan @ 1:14pm 
Thank you very much, friend
Zero  [author] 20 Jan @ 12:33pm 
@leoKosta

I'll add that on the next update.