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There are examples in the config for how to add classes that can use the crossbow in the Config/Base/XcomClassData.ini
This is the example for Shinobi -
[LWS_Shinobi X2SoldierClassTemplate]
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="Zero_crossbow")
You can add specific classes by copy pasting this and changing LWS_Shinobi to whatever class you want.
Slow fire costs 2 AP like a sniper rifle shot, and ends the turn when fired.
Point Fire costs 1AP and is non turn ending, but cannot crit.
Most bolt abilities are 1AP and Turn Ending, like a standard shot, but some are non-turn ending.
To really 'exploit' the crossbow, using it on characters with 'hit and run' or similar abilities that grant actions, refund actions, or free reload abilities will get around the basic restrictions of Slow-Fire and Point-Fire.
I'll add that on the next update.