Elin
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Texture Expand
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Graphic: Item/NPC Sprite
System: Utility
File Size
Posted
Updated
309.140 KB
30 Nov, 2024 @ 6:51pm
21 Dec, 2024 @ 1:37am
17 Change Notes ( view )

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Texture Expand

Description
(Translated by ChatGPT)
(12/21 update)Added condition “during a pleasant thing”, fixed a bug that caused the display of unrelated characters to collapse when loading the game without restarting, fixed some buffs were not able to determine conditions, updated the display when characters spawn.
(12/13 update) Layer function added, bugs fixed.
(12/5 update) Fixed the behavior when specifying multiple conditions with the same name. Added new conditions: Fur, Faith, Weight, Height, and Age.

The character's texture changes based on specified conditions.
Modified textures for verification purposes are included but can be removed if not needed.
All texture changes by this MOD are non-intrusive and won't affect save data. It can be applied to existing save data, disabled later, or have textures added/removed without issues.

New Feature: Layers
This feature allows you to display an image combined with another image.
For more details, please refer to the included documentation and the sample MODs provided below.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3383463780


Texture Naming Rules
Textures in the "Texture" folder are considered replacement targets based on their naming convention.
The MOD searches other active MOD folders for matching textures.

Textures must begin with objC_.
Specify either the character ID or the original texture tile ID.
For example:

objC_golden_knight#m.png: Targets the "golden_knight" character ID (Golden Knight).
objC_1212#noeq-torso.png: Targets all characters using tile ID=1212.
If multiple conditions are specified, all conditions must be met to trigger the replacement.

Gender
Textures change based on gender.

Add #m to target male textures.

Example: objC_golden_knight#m.png targets "Golden Knight (male)."

Add #f to target female textures.

Example: objC_1213#f.png targets "Guardian (female)."
Equipment
Textures change based on equipped items.

Add #eq-{part}-{equipment ID} to target specific equipment.

Example: objC_1212#eq-head-hat_wizard.png targets "Golden Knight wearing a wizard hat."

Add #noeq-{part} to target characters with nothing equipped on the specified part.

Example: objC_1212#noeq-torso.png targets "Golden Knight with no torso equipment."
Conditions
Textures change based on character states or conditions.

Add #con-{state} to specify states (e.g., poison, sleep).
Example: objC_1212#con-drunk.png targets "Golden Knight in a drunk state."

Combining Conditions
Multiple conditions can be combined.

All conditions must be met for the texture to apply.
Example: objC_1212#noeq-torso#con-drunk#floor-97.png targets "Golden Knight with no torso equipment, drunk state, on sandy terrain."
Portraits
Textures change based on portrait matches.

Add #portrait-{keyword} to target specific portraits.
Example: objC_1003#portrait-_D targets characters with tile ID 1003 and a portrait containing "_D."
External Configuration Files
Use .textureexpand files (CSV format) for advanced setups.

Format: {image file path}, {keywords}
Useful for referencing other MOD images or assigning multiple conditions to a single texture.
Other conditions
.Other determinations such as maps and weather can also be made.
Please check the included documentation for details.

Note
.Please put the characters with two tiles, such as giants, together in one image.
If they are split, they will not be recognized correctly.
74 Comments
моё* 26 Jun @ 9:50am 
6/11のアプデ後、キャラが表示圏内にいるとエラーが表示されるようになったり、デカキャラの条件付けがうまくいかなくなった方向け↓↓↓


今までは[objC_(タイルID)#〇〇]とファイル名でのみ条件付けをしていたのを
[〇〇〇.textureexpand]を作り、その中で指定する事で解決しました。

デカキャラについては、条件付けのやり方は上記と同じですが
[ocjCL_(タイルID)] や [objCL_(キャラID)] だと反応しません。
正しくは [objC_(キャラID)] と記述する事で条件付けに成功しました。

こんな初歩的な事で悩む方はもしかしたらいないかもしれませんが
2週間ほど悩んだ自分のような方のお役に立てれば幸いです。
Niv 22 May @ 9:20am 
「Texture」フォルダって Elin\Package\_Elona\Texture の方のTexutureフォルダだったのね
ゲーム内から開けるTexture Replaceフォルダに命名規則通りに入れても無反応だったからしばらく悩んだ
未来へ 9 May @ 4:21am 
加了之后导致部分材质替换失效了
月下冬萤 1 Apr @ 4:05am 
请问,这个mod可以和随便加载器搭配使用吗?
拉普拉斯 26 Feb @ 8:47am 
感谢大佬做了这个mod,神mod确信
Tonic 25 Feb @ 8:32pm 
Nevermind i figured it out. Heads up to anyone who changes their load order with this mod installed, go to the mod folder and clear the cashe
Tonic 24 Feb @ 12:37pm 
Im not sure why but this seems to ignore load order. I have mods that have some texture overlap but for some reason it seems to favor some textures over other
月下冬萤 14 Feb @ 6:21am 
无法添加地毯的纹理替换效果,是bug吗?
月下冬萤 13 Feb @ 6:40pm 
解决了,好像是串流了,把另一个农民的替换纹理去掉就好了
月下冬萤 13 Feb @ 6:08pm 
为什么我的小人消失了,只有地上的影子?给魔女使用了一个“手指--戒指”的婚纱纹理替换,戴上戒指后,整个人物消失了QAQ