RimWorld

RimWorld

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Ambition of the Cosmic [Continued]
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Mod, 1.5, 1.6
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23.913 MB
6 Dec, 2024 @ 2:22pm
26 Jul @ 6:11am
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Ambition of the Cosmic [Continued]

Description
- = - INTRODUCTION - = -

"Science will never, ever come to an end. Even when we believe all the discoveries to have been made, there will still be yet more things to learn of our reality, of our condition, because some things will forever be beyond our reach, even if we don't know it."


Welcome to Ambition of the Cosmic. This mod extends the late-game of RimWorld to the extreme, providing a massive time-sink for overwhelming power.

Welcome to Ambition of the Cosmic, previously known as Science Never Stops: Ambition of the Cosmic. This mod is a lengthy and very, very overpowered extension to the RimWorld late-game. It takes the original concept of Aion Algos' Science Never Stops, and turns it up to 11. You'll go through varying levels of hilarious overpoweredness, from crushing Cataphracts to wiping out hundreds-strong raids with a teen who never shot a gun before in his/her life.

The gameplay loop is rather simple, and boils down to trading for tons of plasteel and gold early on to produce everything, then eventually producing your own resources from nothing but time and labor. You go through three (or four, if you enable the True Pinnacle of Creation addon) tiers of technology, with a bunch of buildings, weapons, consumables, and other items for each of those tiers, until you are able to do pretty much anything effortlessly.

If you like being overpowered as all hell, this is your mod. If you like working hard to get to endgame and then laughing as you outpace your enemies even more than you already could in vanilla, this is your mod. If you like being even MORE overpowered, get TPOC. If you don't like patience-based resource generation and being able to crush your enemies without much effort, then I'm unsure why you got this far, but you should definitely avoid AOTC.

This mod was originally made by Aion Algos (formerly known as Alestor) and was known as Science Never Stops. This mod was once called Science Never Stops: Ambition of the Cosmic, but AOTC has moved so far away from the original vision of Aion's SNS, that I've decided to remove the 'Science Never Stops' portion of the mod. The original SNS and this mod, AOTC, are not compatible and should NOT be combined, or things will break.

New creator's note : I took over the mod after Explodoboy announced that he would no longer be keeping the mod up-to-date due to no longer having the time to do so.

== LINKS ==

The AOTC Discord Server. [discord.gg]
The easiest way to contact me if you need help or have questions.

old Ambitions of the Cosmic
This is our legacy.

== ADDONS ==

AOTC : True Pinnacle of Creation
An addon where anything that might look even remotely balanced is thrown overboard.

== INTEGRATIONS ==

Elite Bionics Framework
If you are using EBF with AOTC, bionics will get massive increases in limb health. For best results, add a mod that removes lethal damage threshold.

No More Lethal Damage Threshold
Removes the arbitrary 150 damage cap that force-kills pawns. Pretty much mandatory when using EBF.


== HALL OF FAME ==

Explodoboy
The original developer of Ambitions of the Cosmic. Without him, nothing would have been powwible.

Paradoxical
The first contributor to the mod, right after I forked it.
91 Comments
Blackadder 31 Jul @ 2:38pm 
Enjoying the mod, but there seems to be a mismatch between what the crafting ingredients on the tooltip popups say when you hover over the item on the crafting list and what is actually required. For instance, at the Atomic Fabricator the popup when you hover over Pattern Cosmic Alloy says 30 Cosmic Matter is required. In reality, it's 300. There a number of others that have that issue as well.
Curse187 29 Jul @ 2:25am 
Here ist the comment in the old mod from Copper Boltwire:
Explodoboy, my old friend, i got a mod made you might like: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3527443675
"Player's Only Lib "

It keeps the world generation, NPCs and the like from generating with the items/materials.
That way, the NPCs won't suddenly spawn with any of these god like items.
Thought you might actually like this to keep NPCs from not having those catastrophic lancer weapons. This also means you don't have the make the prices of these items outrageously high too. You can balance things again.

If i'm wrong about the usefulness of this mod, sorry. Just trying to help you ^_^

Anyways, see you around, and have a wonderful day/night.
Rook1830 28 Jul @ 1:24pm 
@megawaifu just saw the message (you could do an alternative right now and use "total control" mod I believe that one allows you to restrict factions to specific equipment
GrundleTaint 28 Jul @ 10:48am 
TECHNOLOGIA
Para  [author] 28 Jul @ 12:38am 
@Meguwaifu I need to find a way to do it.
@Rook1830 That's planned.
@FosterTheSheeple The enigmatic bionic forge is in a sub menu on the stellar bionic forge.
FosterTheSheeple 27 Jul @ 12:02am 
Probably one of the mods of all time. Only problem I have encountered is that the Enigmatic Bionic Forge is unbuildable for some reason.
mack 26 Jul @ 9:45pm 
god i fucking love technology
Rook1830 26 Jul @ 8:07pm 
ngl idea would include this mod with the new odyssey and or (sub mod) and have new shuttles per each material or grav cores, it'd be amazing if it'd be available for it (this mod has a lot of potential on future ideas) 10/10 late game mod
Meguwaifu 26 Jul @ 11:37am 
is it possible to disable raiders spawning with this mod's weapons and/or the addon's? i keep getting raids with 70+ raiders where half of them use AOTC weapons, it's pretty much impossible to win. if you or others could point me in the right direction to achieve this, it'd be much appreciated. thanks in advance!
Monbland 26 Jul @ 6:12am 
Or would it be better to automate existing hydroponics?