Stellaris

Stellaris

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SpaceFauna Expanded
   
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652.712 KB
9 Dec, 2024 @ 1:52am
21 Jul @ 6:55pm
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SpaceFauna Expanded

Description
A Mod base on Elecoffeine's 15 Slot Mutation for Space Fauna and CNS-1
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3364944208&searchtext=15+slot

This Mod change the upper limit of Mutation Slot from 6 to 10, added 2 very late game technologies each unlock 2 additional slots.

Add one Acension Perks that can unlock 2 mutation slots during mid-game, but can not exceed the mutation slots upperlimits of 10, this perks also provide with space-faune related economical advantages such as breeding chance and culling value.

Add one Megacorp Civics that encourage players to build more vivarium tanks.

Currently the X and Titan-size Space Faunas are quite underwhelming, so this mod provide them with some interesting buffs:

X Tiyanki: 200% Jump Drive range and extra disengage chance.

X Cutholoid: additional 30% artillery weapon damage.

Viodworm Troika: Now avalible in the hatchery. 100% shield buff yes you can equip them with more shield components.

All above mentioned Space faunas now requires less energy to maintain.

Small/Medium/Large Crystal entities now require 1/2/3 naval capacities instead of 1/2/4

The idea is to make them benefit more effectively from tradition progress / late game technologies, thereby making them more useful in the late game.

Localisation;
Chinese & English: Default
Italiano: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3381880415
Deutsch: Work in Progress. Ich muss mein Deutsch wiederholen

12/17 update:
Space amoeba centenarian: very powerful “glass cannon” carrier titan, you may need to change the combat computer manually in order to maximize its power.


Upcoming contents(not anytime soon):

New X size ancient mining drones "AMD-AsteroidRipper" , need large amount living metal to build, + 100% Archaeological weapon fire rate, no component cost so you can add all archaeological components without using minor artifacts
71 Comments
Jacubus 6 hours ago 
Hi do you have maybe Legacy version for 3.14?
xia05106 11 hours ago 
Notice even in your images the faunas do not have "natural" defensive gear, next to regen hull tissue, which is inconsistent with base game. For some reason that is stopping me from having new saves.
Tintenfisch  [author] 23 Jul @ 8:48pm 
@xia05106 @Callisto as you can see in figure 4, I give a new name to the spce-fauna template and the template can be saved
Tintenfisch  [author] 23 Jul @ 8:08pm 
1. Give each size a identical template (for example "small Crystal" "large Cutholoid" )
2. Enter a new name of the template manually
Tintenfisch  [author] 23 Jul @ 8:03pm 
@Callisto yes I can but very interesting that many of you guys have same issue with saving the templates, I tried with my current mod set and only this mod alone, both are available with some "bugs" that I can live with, first you need to give a new name to the modified template, second after path 4.0 it is not possible to "inherent" fauna template of different size, which means if you simply consider each size of the same space fauna as individual template you can save it and modify it, but never try to breed small space fauna and let them grow
Callisto 22 Jul @ 1:42am 
Can you save Troika designs at all? Just ran into that infamous bug and I had hoped I could solve it through your mod...

Also: I might have some compatibility issues here because new slots aren't unlocked, even after researching the techs. Any suggestions as to what to look out for?
xia05106 19 Jul @ 8:58pm 
I don't think it is a compatibility issue... because acot clearly has issues with space faunas, what's interesting is that whilst this mod makes both X amoebae and void troikas designable, only centenarians are unaffected (but still can't use stealth).
Tintenfisch  [author] 19 Jul @ 8:15pm 
@xiao05106 maybe I need to make a compability set with acot
xia05106 19 Jul @ 5:42am 
update: with this mod and acot on only amoeba centenarian can be designed and "built" (cloned). There is still nothing I can do about all other creatures and sizes including void troikas.
Tintenfisch  [author] 17 Jul @ 3:48pm 
@xia05106 very interesting, I think I need to figure out what caused this issue.........I tried only use this mod, and it works fine