Kenshi
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Urbanism+ (Shek Kingdom)
   
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12 Dec, 2024 @ 3:15pm
14 Jul @ 9:18am
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Urbanism+ (Shek Kingdom)

Description
ВНИМАНИЕ! 03.07.25 мод был обновлен!

WARNING! 03.07.25 the mod has been updated!

Мне не очень нравиться города в Кенши. Вместо крупных торговых и политических центров, они представляют из себя пару сараев, обнесенных стеной. Я решил это изменить. Я не могу гарантировать, что мод будет не конфликтовать с другими модами, изменяющие города.

I don't really like the cities in Kenshi. Instead of large shopping and political centers, they are a couple of walled barns. I've decided to change that. I cannot guarantee that the mod will not conflict with other mods changing cities.

Города (Cities)

Адмаг и Скуин переделаны с нуля. Я старался держать баланс и не ударяться в гигантоманию. Адмаг теперь действительно столица Королевства Шеков, полный магазинов и жителей, что соответствует политики королевы Эсаты. Скуин так же обновился, и стал более застроен.

Admag and Skuin are remodeled from scratch. I tried to keep the balance and not get into gigantomania. Admag is now truly the capital of the Kingdom of Shek, full of stores and inhabitants, which is in line with Queen Esata's policy. Skuin has been updated as well, and is more built up.


Иные поселения (Other settlements)

Великая Крепость переделана. Теперь при смерти Летящего Быка, Бесстрашной Торы и Призрака, если жива Эсата, она отстроит его званого. Крепость станет укреплённым центром, скорее похожим на город, с множеством бараков воинов, баров и магазинов.

The Great Fortress has been remodeled. Now at the death of Flying Bull, Fearless Thora, and Ghost, if Esata is alive, she will rebuild his summoner. The fortress will become a fortified center, more like a city, with many warrior barracks, bars and stores.


Новая Кралия переделана. Теперь это более укреплённое и оживлённое место. Если Ида мертв, а Эсата жива, поселение перейдет под контроль Королевства Шеков. На его месте откроется небольшой магазин и пара домов для жилья.

New Kralia has been remodeled. It is now a more fortified and lively place. If Ida is dead and Esata lives, the settlement will come under the control of the Kingdom of Shek. In its place, a small store and a couple houses will open for habitation.


Лагерь Изгнанников пыл переделан в небольшую каменоломню, занятую ее бывшими слугами – шахтерами под предводительством Торы. Если же бунт Торы будет подавлен, а сама она схвачена или убита, а Эсата останется жива, шахта вернётся к работе под управлением Королевства Шеков.

The camp of the Exiles will be converted into a small quarry, occupied by her former servants, the miners led by Tora. If Tora's rebellion is crushed and she herself is captured or killed, and Esata survives, the mine will return to operation under the rule of the Kingdom of Shek.

Последний Бой всегда раздражал меня тем, что из-за особенностей игры, стража всегда бродила в поле, между двух крепостей. Я решил, что пусть лучше будет одна крепость, но хорошо обустроенная и полная жителей и стражи.

The Last Battle always annoyed me because, due to the nature of the game, the guards were always wandering around in a field between two fortresses. I decided that it would be better to have one fortress, but a well-organized one, full of inhabitants and guards
23 Comments
Azamat97El  [author] 14 Jul @ 11:50pm 
Keriganeh if you're talking about the 03.07.25 update, I've changed the base of the Chosen of Kral, the base of the Fearless Thora, and the Last Battle. There are also some minor changes in other cities.
As for the most recent update, it was just a small fix that doesn't deserve much attention.
Keriganeh 14 Jul @ 6:13pm 
Hiii bro!! What does the new update brings??
Azamat97El  [author] 14 Jul @ 9:23am 
That's it, the start has been fixed
Azamat97El  [author] 14 Jul @ 9:11am 
Bieblism Yes, I'm going to touch on the United Cities as well.
Bieblism 13 Jul @ 11:29pm 
That response was really fast, I really appreciate it man!

Otherwise your mods are goated, the additional starts are a nice touch that I enjoy.

An Urbanism for UC and an english patch for UC social lives would make me complete if that is planned, no rush though, keep it up! :praisesun:
Azamat97El  [author] 13 Jul @ 11:10pm 
Bieblism oh right, I must have used this character for some tests. I'll fix it tonight
Bieblism 13 Jul @ 10:59pm 
This is an awesome mod, but a big deal breaker that forces me to uninstall is that this mod causes my "Empire Citizen" game start to force me to use a character that has most of their combat stats in the 200s, which basically sucks all the enjoyment and struggle out of the game, rendering that game start near useless.

I know that's probably left behind from debug, but please remove it, that is my favorite game start and I want to enjoy the cool towns you made.
BIG_PUNPUN_STAR 6 Jul @ 9:24pm 
Does this conflict with Reactive World?
Tharisdan 26 Jun @ 4:39pm 
Thank you for the fast reply
Azamat97El  [author] 26 Jun @ 2:58pm 
Tharisdan no, English is not needed. this mod is universal. only the cities have changed