RimWorld

RimWorld

1,990 ratings
MultiFloors
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Mod, 1.5
File Size
Posted
Updated
1.988 MB
14 Dec, 2024 @ 6:53pm
7 Jun @ 3:35pm
59 Change Notes ( view )

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MultiFloors

In 1 collection by telardo
Telardo's small mods.
12 items
Description
Multi-floors. My "spiritual successor" to the old Z-Level mod.

From the author:
This is a pretty complex mod with its own learning curve, but it's come a long way and is fairly stable now. One can even run it with 900+ other mods without issues. If something seems off, make sure to check the pinned guide first before assuming it’s buggy.

Current features:
  • Build above ground and underground
  • Simple cross-level pathfinding through stairs
  • Raiders can use stairs
  • Top view renderer on upper levels
  • Food, rest, joy, meditation works with level schedule
  • Pawn will do works automatically across levels
  • Automatic cross level hauling
  • Place blueprints at other levels
  • Haul to construct across levels
  • Heat, power, gas synchronized through stairs
  • Weather, outdoor temperature synchronized to upper levels
  • Game conditions synchronized between levels
  • CompAssignable can recognize pawns at different levels
  • Sell to trader at the ground map
  • Bestowing ceremony can take place on other levels
  • Pawns will fix broken-down building across levels
  • Mechs can go to other levels for charging
  • Level switching hotkeys N and M
  • Work with Dub's Bad Hygiene, and perhaps Hospitality
  • Patch for pipe systems in Dub's Bad Hygiene, Rimefeller and Vanilla expanded


Limitations:
Due to considerations of performance and compatibility.
  • No cross-level combat.
  • Bills without enough ingredients on that level can't be finished.
  • Right-click float menu won't recognize other levels.
  • Things not on the ground level can't be selected when preparing caravans.

Guide:
I wrote a guide in the pinned post to illustrate current features in this mod (with screenshots).
Please read it when you have questions.
Anything not in the feature list is not implemented yet.

You can find answers to most questions in the guide. Questions already answered there will be ignored.
Using this mod with Vehicle Map Framework is not recommended.

Get Involved:
If you want to help with the development, wildly try it and leave your feedback.
If you encounter any issues. please provide a full error log in the pinned post.
I have a hard time implementing it and no more time to test.

Credits:
Textures: 金兔子拉面
Popular Discussions View All (5)
345
7 Jul @ 9:46pm
PINNED: Bug report!
telardo
161
11 Jul @ 10:54pm
PINNED: Ideas and feature requests
telardo
0
4
17 Dec, 2024 @ 5:04pm
PINNED: Guides
telardo
1,151 Comments
lyxx3rd 6 hours ago 
1.61.61.61.61.616.
Rushlow 16 hours ago 
This mod is incredible. Well done! My only gripe is that it doesn't seem to work with the heating and cooling pipes from Dub's Central Heating.
sorry, by "done" i mean abandoned, not that a random madder can make it work.
you think you can make a patch that works on everything but the gravship?
telardo  [author] 18 hours ago 
It's not about licenses at all. You are way wrong if you think a random modder can fork and make it to work. I hacked it in my local environment atm to start working on Gravship but it's not stable for a release.
I think prepatcher might be done, someone would have to fork it.
ShadowH4nD 20 hours ago 
@telardo I see you are waiting for prepatcher 1.6, but there hasn't been activity there for some time. Would it be possible to fork prepatcher (MIT license) with the changes you need?
LEGO® CITY Jesus Christ™ 15 Jul @ 9:10am 
we wait
xuelin 15 Jul @ 7:14am 
没有1。6的每一天,我都想死在这里
Bonelancer 14 Jul @ 5:34pm 
now we wait for 1.6