Half-Life 2

Half-Life 2

32 ratings
2002 Combine tech & Citadel interior
   
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type: assets
contains: materials
File Size
Posted
4.843 MB
23 Dec, 2024 @ 9:30am
1 Change Note ( view )

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2002 Combine tech & Citadel interior

In 1 collection by Cursed Soup
Cursed Soup's 2002 overhaul
32 items
Description
My new and never before released 2002 inspired combine technology. Combines elements from the early 2002 tiles citadel interior as well as the 2003 combine metal, similar to the citadel design in my Concept Atmosphere mod. There is some jank here and there but it's not game breaking. Highly recommend using an e3 2002 citadel, or rizgblues concept 2003 citadel as it works beautifully with both.

(Episode 1 citadel core compatibility included)
12 Comments
ceebee 27 Apr @ 3:28am 
nvm, it can be fixed by installing EP1 beta aesthetics
ceebee 26 Apr @ 2:53am 
great mod! only real problem is that there's missing textures on the EP1 citadel reactor doors
memelover 5 Mar @ 3:49pm 
what weapon mod is being used in the screenshots?
CHURROCONMOTA🔥🔥 3 Mar @ 11:00am 
very good
nice job!
spotty 19 Feb @ 1:20pm 
tiled citadel is so sexy i hate valve for making it emo
Edgetard 19 Jan @ 9:22pm 
hit the dark and griddy
Synth_ 13 Jan @ 10:59pm 
My game tends to crash when it loads in the retail citadel background in the menu and not the menu background for this mod
Synth_ 29 Dec, 2024 @ 2:35pm 
Yeah, it was something else, it probably wasn't this mod, but I was playing a reverse half-life campaign and I kept getting stuck inside of a black void past the striders in the citadel in "our benefactors" it wouldn't load the next map, maybe the campaign wasn't compatible with this mod. The campaign was called "Life-Half", but things were working in the normal half life campaign. Sorry if that was a bit confusing lol.
Cursed Soup  [author] 28 Dec, 2024 @ 1:38pm 
Its probably something else. the only thing this mod does is change some textures, no map edits or anything.
Synth_ 27 Dec, 2024 @ 3:29pm 
I don't know if it has something to do with the mod but there's a script problem where in our benefactors the first tram rides transition script into the next map wont load after passing the striders