Half-Life 2

Half-Life 2

32 vurderinger
2002 Combine tech & Citadel interior
   
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type: assets
contains: materials
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4.843 MB
23. dec. 2024 kl. 9:30
1 ændringsbemærkning ( vis )

Abonner for at downloade
2002 Combine tech & Citadel interior

I 1 samling af Cursed Soup
Cursed Soup's 2002 overhaul
32 genstande
Beskrivelse
My new and never before released 2002 inspired combine technology. Combines elements from the early 2002 tiles citadel interior as well as the 2003 combine metal, similar to the citadel design in my Concept Atmosphere mod. There is some jank here and there but it's not game breaking. Highly recommend using an e3 2002 citadel, or rizgblues concept 2003 citadel as it works beautifully with both.

(Episode 1 citadel core compatibility included)
12 kommentarer
ceebee 27. apr. kl. 3:28 
nvm, it can be fixed by installing EP1 beta aesthetics
ceebee 26. apr. kl. 2:53 
great mod! only real problem is that there's missing textures on the EP1 citadel reactor doors
memelover 5. mar. kl. 15:49 
what weapon mod is being used in the screenshots?
CHURROCONMOTA🔥🔥 3. mar. kl. 11:00 
very good
nice job!
spotty 19. feb. kl. 13:20 
tiled citadel is so sexy i hate valve for making it emo
Edgetard 19. jan. kl. 21:22 
hit the dark and griddy
Synth_ 13. jan. kl. 22:59 
My game tends to crash when it loads in the retail citadel background in the menu and not the menu background for this mod
Synth_ 29. dec. 2024 kl. 14:35 
Yeah, it was something else, it probably wasn't this mod, but I was playing a reverse half-life campaign and I kept getting stuck inside of a black void past the striders in the citadel in "our benefactors" it wouldn't load the next map, maybe the campaign wasn't compatible with this mod. The campaign was called "Life-Half", but things were working in the normal half life campaign. Sorry if that was a bit confusing lol.
Cursed Soup  [ophavsmand] 28. dec. 2024 kl. 13:38 
Its probably something else. the only thing this mod does is change some textures, no map edits or anything.
Synth_ 27. dec. 2024 kl. 15:29 
I don't know if it has something to do with the mod but there's a script problem where in our benefactors the first tram rides transition script into the next map wont load after passing the striders