Counter-Strike 2

Counter-Strike 2

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de_lookout_tower
   
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Tags: CS2, Map
File Size
Posted
Updated
211.927 MB
25 Dec, 2024 @ 4:47am
29 Jan @ 9:02am
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de_lookout_tower

Description
DE_LOOKOUT_TOWER

Features:
- 20 spawnpoints for each team
- 3 bombsites (marked with A,B and "cross in circle" symbol)
- Large scale map with rugged terrain, access to the entire guesthouse, lookout tower, and pool area.
- All these locations are connected by underground tunnels and passageways
- Easter egg (hidden SSG 08)

Story: Terrorists are about to destroy a local landmark, a historic lookout tower, it is suspected that a nearby guesthouse and an abandoned swimming pool are also in their sights!

Real location: 50.04918056690212, 17.732244418288943

Known bugs:
- Bots can get stuck on ladders or act stupid
- Shading errors may occur in random places. In these places players, props and geometry do not cast cascaded shadows, but only baked ones, also player's hands have bad shading. I suspect incorrect vis clusters calculations, but since I have no control over generated vis clusters, I don't know if I made a mistake or if I hit some limitation of the Source engine 2. See screenshot of these errors

This map is part of my DS MAP PACK https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3387815962
3 Comments
Qwert1_2_3 29 Jan @ 8:17am 
The passages of each building in this map are closely connected to each area, and it is also important to control each area of the map, which enables many strategies to be implemented in this map.

The explosion points on this map are also very distinctive
Zone A is particularly large and has a certain three-dimensional design (although sometimes CT bots do not disassemble C4)
Zone B is relatively scattered, and C4 can be installed in the middle, front, and upper living rooms of the garage

Overall, I quite like this map,thank you,author
Qwert1_2_3 29 Jan @ 8:17am 
This map is really distinctive

The entire map is very large and is really suitable for playing with 10v10 or even more players. Each person has a suitable area for their own battles
T players who enjoy outdoor battles can directly attack Zone B or further attack CT spawn points;Players who enjoy strategic actions can attack Zone A or try to control underground areas

The theme of this map is in the outskirts with several buildings, where it is difficult for both sides to timely understand each other's firing positions;
However, the author provided an additional option, which is to go to the underground passage section for easier information collection and support operations.
(CT can directly enter the tower in front of the birth point, while T has a building in A that can enter the underground area)
NakedAgent 29 Dec, 2024 @ 3:41pm 
At first I thought this map was rather unassuming and looking dated (which it kinda does). But then I discovered the underground area adding to the complexity. This is actually fun!