Counter-Strike 2

Counter-Strike 2

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DS map pack
   
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Game Mode: Classic
Tags: CS2, Map
File Size
Posted
Updated
271.000 B
20 Dec, 2024 @ 4:54am
21 Jan @ 11:51am
2 Change Notes ( view )

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DS map pack

Description
Dear players,
I proudly present my map pack, which contains 8 maps based on real locations, located in my childhood village (Uvalno) and the city where I work and live now (Ostrava). Seven of them I once released in CSS and CSGO, these I completely rebuilt in the new Source Engine 2 + I built one brand new bonus map. Only one (the island map) is not based on a real location, but I decided to include it in the pack after all.

List of maps:

cs_trading_firm
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3391532764

fy_square_hrabova
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3391708203

cs_culture_house
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3391520937

de_funeral
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3391541161

de_funeral_grounded (non-sniper friendly version of de_funeral)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3411887719

cs_villa_uvalno
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3391539230

de_lookout_tower
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3391542998

de_robinson
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3391549778

de_pubs
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3391546998

Features for all maps:
- Each map contain minimap created using a third party tool (special thanks to JimWood, https://radargenerator.github.io. Minimaps are very simplified, obstacles are drawn as basic shapes
- Most of the chairs, bottles and other small props are set as prop_phys_multiplayer, but it may cause a drop in FPS. You will see how this setting will affect the gameplay, it is possible that I will eventually be forced to set prop_static for all (as in the official maps)
- I created and used in some maps a simple prop_phys model of an empty beer glass (tankard)
- In the hostage rescue maps, hostages spawn in several random locations each round to make matches more interesting
- In all maps, a simple mesh with func_breakable is used for window panes, which doesn't look as visually spectacular when shot through, but does the job and saves performance. Only one map (cs_trading_firm) uses a special prop_dynamic model for window panes, which shatter when shot. This is because this model of the pane cannot be scaled disproportionately, so it does’t fit into windows of other sizes in other maps

Known bugs:
- Bots can get stuck on ladders or act stupid (thanks Valve developers)
- Almost all maps have shading errors in random places (most noticeable in map de_funeral, in CT spawn area). In these places players, props and geometry do not cast cascaded shadows, but only baked ones, also player's hands have bad shading. I suspect incorrect vis clusters calculations, but since I have no control over generated vis clusters, I don't know if I made a mistake or if I hit some limitation of the Source engine 2. Valve developers are not responding to my email asking for help, so if you are a mapper and have encountered the same errors and have found a solution, please let me know.

Now it's your turn dear players - play, test and find bugs that need to be fixed for an even better gameplay!

You can take a look at WIP about DS map pack:
https://gamebanana.com/wips/84404

If you own Half-Life Episode 2, you can play these maps in singleplayer mode
https://www.moddb.com/mods/troubles-in-silesia-country

Enjoy!
1 Comments
plus 30 Dec, 2024 @ 12:50am 
Awesome ! glad to see your awesome maps back in CS2 action :-)