Kenshi
53 ratings
Interactive World : Kenshi+ (v4)
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
21.629 MB
1 Jan @ 9:57pm
6 Jun @ 9:19pm
76 Change Notes ( view )

Subscribe to download
Interactive World : Kenshi+ (v4)

In 1 collection by Mandalf
(IWK+) Compatible Mods
48 items
Description
Interactive World: Kenshi+ – Version 4.0 Update - 04.13.25
Version 4.0 is here!
This update introduces Ghanja and brings balance improvements, updated plants, scrapwork tweaks, new survival starts, and even working outhouses.

Please note this mod is in active development! Fixes and balance passes are ongoing. Please report any issues or suggestions. Thanks!

If you like it and it works well for you then give it a like or a steam doot, so others may be more likely to find this mod!

New! Kenshi Ghanja
A fully integrated Hemp and Ghanja mod integrated into IWK+ see the full post for details: Kenshi Ghanja
  • Ghanja, Kief, Spliffs, Hashish Hand Press , portable hookahs
  • Spliffs are now visibly equippable in belt slots
  • Ghanja is Illegal in most cultures, but sometimes tolerated in small amounts

Landscape Plants Overhaul
More plants are added to the world and they should be easier to spot!
  • Wild plants now appear in clusters of three
  • Larger in size and with some new colors
  • Fertile soil mounds at the base help you spot them

Nomad Reports
  • New note items placed in the world
  • Offer hints on where and how to find wild plants
  • Send us a Nomad Report and we might add it to the mod!

New Meditation Pillow Research
You have become more adept at meditation. You achieve breakthroughs faster and your metabolism is further slowed as you meditate.
  • Meditation Research Pillow II
  • Meditation Journaling Pillow II

Poppy Flower Update
  • New icons for Poppy Flowers and Opium
  • Opium is now a separate item
  • Craft Opium from Poppies at a Mortar and Pestle
  • Opium is an Illegal narcotic with high value, adjusted trade prices (we welcome balance input)

Outhouses
Courtesy of Interactive World - Poop Extended by realpikkio
  • Outhouses are now usable
  • Produce droppings that can be composted
  • Latrine can be built after research: “Latrines”

Scrapwork Adjustments
  • Scrap resources now have some variable efficiency (we welcome balance input)
  • Larger scrap objects often yield better results

New Game Starts
  • Three new starts added, each features two characters and basic survival gear
  • Perfect for wilderness playthroughs
    [*IWK+ "Wilderness Wanderers : Forest"
    [*IWK+ "Wilderness Wanderers : Mountain Top"
    [*IWK+ "Wilderness Wanderers : Desert"

Balance Pass
  • Additional rebalancing across research, starts, buildings, and items


Interactive World: Kenshi+
"This mod is a complete overhaul of the Interactive World mod, originally created by Stupendous Man. The original mod is AMAZING and brought significant depth to Kenshi, offering a rich survivalist experience with new resources, crafting options, and immersive gameplay. This patch aligns the mod more closely with vanilla systems and the current mod ecosystem, while preserving the creativity and early-game intent of the original work."

How is this different from the original Interactive World?
The initial focus of this project was on cleaning up IW, solidifying core features, and working towards a balanced experience aligned with Kenshi's vanilla feel. Tonechild started this work and now I (and Team_on!) have taken up the mantle in expanding this vision. A vision of adding more modern survival gameplay options to Kenshi! Check out the links and notes below, and the mod images above, for information on IWK+ logging, research, buildings, crops, and more.



A few Key Changes
Building Materials
Building Materials are now crafted in the Building Material Fabricator and require:
  • 1 raw stone
  • 1 lumber
Repeat: Building Materials now require lumber!
This introduces a new resource chain required for building.

Items and buildings
  • Added IW items to vendor / loot lists.
  • Changed many IW items and buildings: size, stacking, weights, qualities, descriptions, build requirements, efficiencies.
  • Added re-balanced variations of IW items and buildings.
Rebalanced and re-tiered IW research
  • There are several new research options and branches. See the mod images like this one for an overview.

  • Added the Meditation Research system. Gather your thoughts around the fire and use the Meditation Research Pillow to learn some basic survival skills. The Meditation Journaling Pillow and Meditation Research pillow buildings are in the TECH build menu.
Simplified and reorganized building menu structures:
  • CAMPING.Bed - camp beds
  • CAMPING.Campfires - includes passive cooking and light producing fires
  • CAMPING.Cooking - includes recipe based cooking fires
  • CAMPING.Crafting - is for all outdoor crafting stations
  • CAMPING.Defence - is for camp fences and markers
  • CAMPING.Farming - is for camp based farming
  • CAMPING.Furniture - is for all outdoor seating and tables
  • CAMPING.Research- is for camp based research
  • CAMPING.Storage - is for all camp storage options
  • CAMPING.Structures - is for camping based structures

  • STORAGE format is as
    STORAGE.Basket: Thing
    STORAGE.Barrel: Thing
    STORAGE.Rope Basket: Thing

    Other New Build Categories include
  • FARMING.Fishing
  • FARMING.Foraging



Compatible and Additional IWK+ Mods
Customize your IWK+ gameplay with these companion mods:
MORE IWK+ COMPATIBLE MODS

Thanks again to Stupendous Man and all the other contributors for creating this wonderful mod and letting us work with and support it.

Moonshine Mushrooms for everyone!
Popular Discussions View All (7)
28
30 Jun @ 12:58am
PINNED: KNOWN BUGS / BUG REPORTS / TECH SUPPORT - v2.0+
Mandalf
9
13 Apr @ 11:02am
Interactive World : Kenshi+ Development Updates
Mandalf
2
17 Jan @ 10:26pm
A proper introduction.
Mandalf
88 Comments
Mandalf  [author] 25 Jun @ 7:25am 
@ brickhead Thanks for the feedback and appreciation!

Plants can be hard to see compared to "normal" plants. Make sure to look for the raised soil around their bases, and they grow in tight clusters of three usually.

However, the plants have to be hand placed on the map, they do not spawn like the trees. We do not have complete coverage yet. There is soooo much map to cover heh.

Right now the swamps, borderlands, and parts of northern desert have decent plant coverage, still more work to do. There may be more, IDK all the locations Stupendous Man put plants from the OG mod.

I can make adding plants to southern UC a priority for the next update, and we have some things in the work that might help w that play style. Thanks again for the input!
brickhead 24 Jun @ 6:20pm 
love the mod, though im noticing that theres like zero herbs spawning at all in the hook though the trees and other resources spawn just fine. Is this intentional / just hasnt had stuff implemented for it yet? Or maybe im just blind and this is a skill issue.

was hoping to do a wandering monk based out of the southern uc but cant find no plants for the life of me
iansomniac 10 Jun @ 7:54pm 
It's not. Have a good day.
Mandalf  [author] 10 Jun @ 4:46pm 
@ ian
This mod does NOT remove or change the vanilla storage for
Storage: Skins
Storage: Leather

These are vanilla unlocked with Storage Boxes: Crafting at tech level 2.
If this has been removed from your game I think it is likely another mod.
iansomniac 10 Jun @ 7:05am 
Old IW was buggy as hell, that's why I got your mod. I just don't get why they got rid of the vanilla storage.
Mandalf  [author] 10 Jun @ 2:36am 
@ ian the "Outdoor Animal Skin Storage" has been renamed to "Barrel: Hides" and it is available after researching Tanning I. It holds animals skins.

As far as I can tell there is no leather storage in IW, I may add that in the next patch.

We welcome feedback from players who used the OG IW in comparison to this remastered versions, thanks.
iansomniac 10 Jun @ 1:28am 
The original skin and leather barrel are gone.
Mandalf  [author] 6 Jun @ 6:29am 
I also want to point out that Gopnik got his giant potato error resolved. See the tech support thread for details :)
Mandalf  [author] 6 Jun @ 6:27am 
@ ScribScribe - Trees are created by the foliage system, then we attach "buildings" to the meshes. There are ways we could tweak out the mod to be able to build via Shift+F12, but I don't think you would be able to do this currently. I have never tried this specific thing, I had to put a lot of effort in to being able to build "plants" via the menu (this is not published yet) but have not tried this with "trees." I will think on it some more.
ScribScribe 2 Jun @ 2:39pm 
Can't seem to add new trees through the shift + F12 menu