Kenshi
Interactive World : Kenshi+ (v4)
88 Comments
Mandalf  [author] 25 Jun @ 7:25am 
@ brickhead Thanks for the feedback and appreciation!

Plants can be hard to see compared to "normal" plants. Make sure to look for the raised soil around their bases, and they grow in tight clusters of three usually.

However, the plants have to be hand placed on the map, they do not spawn like the trees. We do not have complete coverage yet. There is soooo much map to cover heh.

Right now the swamps, borderlands, and parts of northern desert have decent plant coverage, still more work to do. There may be more, IDK all the locations Stupendous Man put plants from the OG mod.

I can make adding plants to southern UC a priority for the next update, and we have some things in the work that might help w that play style. Thanks again for the input!
brickhead 24 Jun @ 6:20pm 
love the mod, though im noticing that theres like zero herbs spawning at all in the hook though the trees and other resources spawn just fine. Is this intentional / just hasnt had stuff implemented for it yet? Or maybe im just blind and this is a skill issue.

was hoping to do a wandering monk based out of the southern uc but cant find no plants for the life of me
iansomniac 10 Jun @ 7:54pm 
It's not. Have a good day.
Mandalf  [author] 10 Jun @ 4:46pm 
@ ian
This mod does NOT remove or change the vanilla storage for
Storage: Skins
Storage: Leather

These are vanilla unlocked with Storage Boxes: Crafting at tech level 2.
If this has been removed from your game I think it is likely another mod.
iansomniac 10 Jun @ 7:05am 
Old IW was buggy as hell, that's why I got your mod. I just don't get why they got rid of the vanilla storage.
Mandalf  [author] 10 Jun @ 2:36am 
@ ian the "Outdoor Animal Skin Storage" has been renamed to "Barrel: Hides" and it is available after researching Tanning I. It holds animals skins.

As far as I can tell there is no leather storage in IW, I may add that in the next patch.

We welcome feedback from players who used the OG IW in comparison to this remastered versions, thanks.
iansomniac 10 Jun @ 1:28am 
The original skin and leather barrel are gone.
Mandalf  [author] 6 Jun @ 6:29am 
I also want to point out that Gopnik got his giant potato error resolved. See the tech support thread for details :)
Mandalf  [author] 6 Jun @ 6:27am 
@ ScribScribe - Trees are created by the foliage system, then we attach "buildings" to the meshes. There are ways we could tweak out the mod to be able to build via Shift+F12, but I don't think you would be able to do this currently. I have never tried this specific thing, I had to put a lot of effort in to being able to build "plants" via the menu (this is not published yet) but have not tried this with "trees." I will think on it some more.
ScribScribe 2 Jun @ 2:39pm 
Can't seem to add new trees through the shift + F12 menu
Mandalf  [author] 31 May @ 7:17am 
@ Gopnik, oh man how did you get the giant potato version? The potatoes ARE supposed to be a bit bigger, but not huge.

Sorry for your troubles, here's my suggestion:
unsub IWK+
unsub IW
unsub from any other IW / IWK+ patches (Like Tonechild's synergy patch and related)
if you have an old local copy of IWK+ in your mods folder delete it

resub IW
resub IWK+

make sure they are in this order and pretty far down your mod list
IW
IWK+

try to load your game, if no joy then import your game.

if this doesn't work hit me up in this thread and we will take a closer look!
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3398360783/597388908982964995/
Gopnik 31 May @ 6:41am 
Hello, please tell me, with this mod, the desert potato becomes incredibly huge if you disable the mod and make the game transfer, then it becomes what it should be in "Interactive World".
What could be the problem, did I do something wrong?
Mandalf  [author] 26 May @ 6:12pm 
@ tanyfilina / all

Mandalf hears the cries of the people and presents the (IWK+) 25% Faster Logging submod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3487976107

Also, Team On has released an even more in depth survival sub mod for IWK+. Check it out!
IWK+: Primitive Tech & Survival
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3485424676
Mandalf  [author] 21 May @ 11:32am 
The translation will only affect original items from the original mod, but we have added and changed many things. It would likely end up as some items translated some not, but give it a shot and see
tanyfilina 20 May @ 9:44pm 
Would this mod work properly if I use the translated version of the base mod? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1634304943
tanyfilina 20 May @ 9:40pm 
Thank you, already tried it yesterday, no crashes :)
The plant harvesting was not very intuitive as I expected resources to appear in the plants "inventory" as for ores, but got it finally. And I agree with the person in discussion section that said that lumber harvesting is very slow.
Mandalf  [author] 20 May @ 5:43pm 
@ Tanyfilina, we have worked hard to improve and fix meshes, collisions, and bugs so that this mod is now pretty stable. I have not had a crash on it in a long time.

This mod does add "buildings" to the trees, some bushes, and some plants, which does incur a resource cost, but nothing too crazy. Your milage may vary depending on the age of your hardware, and you can also look at running it w/ FASTR and the IWK+ patch to potentially improve performance.

Thanks for stopping by, HAVE FUN TRY IT OUT AND LET US KNOW!
tanyfilina 20 May @ 9:42am 
tanyfilina 20 May @ 9:36am 
Hello! This mod looks VERY tempting, but I've been told that it is "heavy" and may crash the game. I'm still going to test it, but I would love to know if it's not true at all :)
Mandalf  [author] 14 May @ 4:55pm 
Good day flatskins! Hope all is well and wanted to celebrate over 1000 subs to this mod! Many talented folks have contributed and it it warms our hearts to see many fine folks enjoying it.

I've not been posting much cause I've been enjoying ACTUALLY PLAYING Kenshi for once! But in my playthrough I have noticed several fixes and improvements to be made. I / We really appreciate your patience and feedback, now get out there and chop some trees!
Mandalf  [author] 25 Apr @ 10:38am 
Nice work sir!
team_on  [author] 25 Apr @ 7:59am 
More backpack mod mods coming!
Backpack Crafting Enhanced mods:
IWK+ Backpack Crafting Enhanced - integrate Backpack Crafting Enhanced into IWK+
Cross-mod Backpack Integration - balance and research tree rebalance for integration

Backpack Distribution mods:
Backpack Distribution + Backpack Crafting Enhanced - change 100+ NPC to spawn with different backpacks
IWK+ Backpack Distribution + Backpack Crafting - add IWK+ quivers as possible spawn
team_on  [author] 19 Apr @ 4:39pm 
team_on  [author] 19 Apr @ 4:09pm 
Made a patches for lockpicking mods: IWK+ Lockpicking Tools and IWK+ Lockpicking rebalanced
team_on  [author] 18 Apr @ 6:21am 
So this mod increases the amount of items for all vendors, that used in IWK+ mods
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3466009559
Mandalf  [author] 17 Apr @ 7:05am 
@ Jango,
*Mandalf's tiny black heart grows three sizes*

It is an honor that folks trust us with their valuable Kenshi saves and a motivator to hear that others enjoy these little creations.
Jango 17 Apr @ 5:27am 
Thank to you Mandalf
You efforts and mod are amazing!
Mandalf  [author] 17 Apr @ 3:58am 
@ Jango, oddly enough I just subbed UWE a day ago and started playing and testing. So far I love it! I don't know any details about the next version, but I would say that in general IWK+ will be mostly compatible with and work fine with most overhaul mods, including UWE. As long as you put UWE after IWK+ and its related submods.

I have started notes for a patch between IWK+ and UWE, but it may only do some organization of build and research items, it just depends on what I can find and how to best integrate the two mods.

IWK+ is listed as NOT compatible with Genesis because Genesis used OG IW assets in its build. But, I hope to some day take a closer look at making a patch for Genesis as well.

Please try it out and report back any issues, thanks!
Jango 16 Apr @ 9:51am 
Is there a chance that will be compatible with the next upcoming UWE version?
Mandalf  [author] 15 Apr @ 10:34am 
Shidans tweaks and fixes work great w IWK+!

Here is another mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2412497702&searchtext=Carved+pros

We might consider integrating something like this.
mykomark 15 Apr @ 9:16am 
I used to use this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=913241774 (it gives prosthetics to randoms).
But I'm afraid it won't work good with "Interactive World : Kenshi+ (v4)".
mykomark 15 Apr @ 9:07am 
@Mandalf
Nice but last update was a 6yrs ago (in my exp. these are bit buggy).
An idea "wooden prosthetics" I think it would be in line with this overhaul.
Mandalf  [author] 14 Apr @ 6:01pm 
@ mykomark

but this mod adds robotic limbs to NPCs, you might like that
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1778901004&searchtext=nps+use+robotics
Mandalf  [author] 14 Apr @ 12:44pm 
@ Alex,
Thank you!

@ mykomark,
This mod does not add any prosthetics to the game that I know of
mykomark 14 Apr @ 12:32pm 
Does random NPCs using prosthetics (spawns with it) ?
Or only player can use it ?
I hate then my guys only using prosthetics and no one else. It's like my "faction" are most advanced - smart one and all tech hunters and etc has no idea how to use them (only can sell).
Alex 13 Apr @ 11:42pm 
congratulations and thank u for your hard work!
Mandalf  [author] 13 Apr @ 10:39am 
Version 4 out now! Celebrating 100 days on the steam workshop!
team_on  [author] 8 Apr @ 2:38pm 
Made a patch for better tents integration between different mods(Advanced Camping, IWK+, Nomad Shelters, Tents)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3460237820
team_on  [author] 8 Apr @ 2:36pm 
Made a patch for better fishing integration between different mods(Advanced Camping, Crow's World Gone Fishing and IWK+)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3460588259
team_on  [author] 7 Apr @ 10:55pm 
team_on  [author] 4 Apr @ 7:22pm 
While Mandalf working on adding plants to the world, I made a temporal mod to imitate plants gathering. So now you can craft new healing stuff for real
Safe to add midgame.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3458154764
Alex 3 Apr @ 11:56pm 
im going with the tech hunter start and im based right next to the ashlands ive never based near crab raiders these guys are... hilarious
Mandalf  [author] 3 Apr @ 6:17pm 
so many worlds to explore heh
Khleodon 3 Apr @ 2:31pm 
oh sorry, i just realized i confused interactive world with reactive world.
Mandalf  [author] 3 Apr @ 8:55am 
Khleodon, maybe? Link it and I will take a look
Khleodon 3 Apr @ 8:50am 
does this work with iw+uwe compatibility patch
team_on  [author] 31 Mar @ 10:44am 
kaizo + IWK+ works fine. I play it every run
Alex 31 Mar @ 5:20am 
thank u i cant believe i missed that
Mandalf  [author] 30 Mar @ 7:46pm 
And also through the magic of Kenshi powered steam friendship I am officially welcoming team_on to the IWK+ dev team!

His support, vision, and work have been amazing and we have a lot of great changes in store for you guys!
Mandalf  [author] 30 Mar @ 7:44pm 
We would love feedback from anyone running:
living world
reactive world
kaizo
other overhaul mods

I'm pretty sure genesis says its not compatible and we may tackle that some day.