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Plants can be hard to see compared to "normal" plants. Make sure to look for the raised soil around their bases, and they grow in tight clusters of three usually.
However, the plants have to be hand placed on the map, they do not spawn like the trees. We do not have complete coverage yet. There is soooo much map to cover heh.
Right now the swamps, borderlands, and parts of northern desert have decent plant coverage, still more work to do. There may be more, IDK all the locations Stupendous Man put plants from the OG mod.
I can make adding plants to southern UC a priority for the next update, and we have some things in the work that might help w that play style. Thanks again for the input!
was hoping to do a wandering monk based out of the southern uc but cant find no plants for the life of me
This mod does NOT remove or change the vanilla storage for
Storage: Skins
Storage: Leather
These are vanilla unlocked with Storage Boxes: Crafting at tech level 2.
If this has been removed from your game I think it is likely another mod.
As far as I can tell there is no leather storage in IW, I may add that in the next patch.
We welcome feedback from players who used the OG IW in comparison to this remastered versions, thanks.
Sorry for your troubles, here's my suggestion:
unsub IWK+
unsub IW
unsub from any other IW / IWK+ patches (Like Tonechild's synergy patch and related)
if you have an old local copy of IWK+ in your mods folder delete it
resub IW
resub IWK+
make sure they are in this order and pretty far down your mod list
IW
IWK+
try to load your game, if no joy then import your game.
if this doesn't work hit me up in this thread and we will take a closer look!
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3398360783/597388908982964995/
What could be the problem, did I do something wrong?
Mandalf hears the cries of the people and presents the (IWK+) 25% Faster Logging submod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3487976107
Also, Team On has released an even more in depth survival sub mod for IWK+. Check it out!
IWK+: Primitive Tech & Survival
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3485424676
The plant harvesting was not very intuitive as I expected resources to appear in the plants "inventory" as for ores, but got it finally. And I agree with the person in discussion section that said that lumber harvesting is very slow.
This mod does add "buildings" to the trees, some bushes, and some plants, which does incur a resource cost, but nothing too crazy. Your milage may vary depending on the age of your hardware, and you can also look at running it w/ FASTR and the IWK+ patch to potentially improve performance.
Thanks for stopping by, HAVE FUN TRY IT OUT AND LET US KNOW!
Any chance of conflicts?
I've not been posting much cause I've been enjoying ACTUALLY PLAYING Kenshi for once! But in my playthrough I have noticed several fixes and improvements to be made. I / We really appreciate your patience and feedback, now get out there and chop some trees!
Backpack Crafting Enhanced mods:
IWK+ Backpack Crafting Enhanced - integrate Backpack Crafting Enhanced into IWK+
Cross-mod Backpack Integration - balance and research tree rebalance for integration
Backpack Distribution mods:
Backpack Distribution + Backpack Crafting Enhanced - change 100+ NPC to spawn with different backpacks
IWK+ Backpack Distribution + Backpack Crafting - add IWK+ quivers as possible spawn
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3466009559
*Mandalf's tiny black heart grows three sizes*
It is an honor that folks trust us with their valuable Kenshi saves and a motivator to hear that others enjoy these little creations.
You efforts and mod are amazing!
I have started notes for a patch between IWK+ and UWE, but it may only do some organization of build and research items, it just depends on what I can find and how to best integrate the two mods.
IWK+ is listed as NOT compatible with Genesis because Genesis used OG IW assets in its build. But, I hope to some day take a closer look at making a patch for Genesis as well.
Please try it out and report back any issues, thanks!
Here is another mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2412497702&searchtext=Carved+pros
We might consider integrating something like this.
But I'm afraid it won't work good with "Interactive World : Kenshi+ (v4)".
Nice but last update was a 6yrs ago (in my exp. these are bit buggy).
An idea "wooden prosthetics" I think it would be in line with this overhaul.
but this mod adds robotic limbs to NPCs, you might like that
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1778901004&searchtext=nps+use+robotics
Thank you!
@ mykomark,
This mod does not add any prosthetics to the game that I know of
Or only player can use it ?
I hate then my guys only using prosthetics and no one else. It's like my "faction" are most advanced - smart one and all tech hunters and etc has no idea how to use them (only can sell).
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3460237820
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3460588259
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3460202739
Safe to add midgame.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3458154764
His support, vision, and work have been amazing and we have a lot of great changes in store for you guys!
living world
reactive world
kaizo
other overhaul mods
I'm pretty sure genesis says its not compatible and we may tackle that some day.