Total War: WARHAMMER III

Total War: WARHAMMER III

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Lord Hero Swap
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Tags: mod
File Size
Posted
Updated
18.943 MB
13 Jan @ 8:12am
1 Aug @ 6:14am
24 Change Notes ( view )

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Lord Hero Swap

Description
This mod allows you to convert all vanilla lords into heroes and all heroes into lords. These lords and heroes have different skills depending on what hero type they are.


How it Works:
Each vanila character that makes sense has a new button into lord/hero button in their character panel.

If the lord has an army they will re-spawn next to the army and you will be prompted to assign a new general.

Traits, ancillaries, items and character level will carry over.

Red and blue lord skill lines are swapped out for hero blue lines whilst the character is a hero and the opposite.

Restrictions:
You can always convert Legendary Lords(LL) into Legendary Heroes (LH), bu converting LH into LL requires you to have available army cap, like with tomb kings, and beastmen. You can only convert Generic Lords (GL) into Generic Heroes (GH) if you have the available cap for that hero, for example the "General of the Empire" to be converted into a hero you need capacity for "Empire Captains" since they share the type of champion. You can check what characters are what hero type by checking in the discussions .
For bretonia the vows will be converted from lord into hero but some of them can't be completed has a lord or as hero.

Compatibility:
This mod datacores db/military_force_type_feature_junctions_tables to remove entries so that this mod works with horde factions. This change means that for hordes you can lose your lord and the horde not be immediately destroyed and be substitute by another.
It also overwrites a lot of entries if there are other mods that mess with the same entries this mod won't work then.
If you use a mod that gives extra xp or levels then characters might lose progress when they get converted.

Incompatbility with "Daniel Not Poor (Normal Items for Daemon Prince)" mod
Incompatibility with "Resized Lords Heroes 3" mod

CROSS-RACE/ culture doesn't work so if you want to play karl franz as a lord with tyrion as a hero in his army it won't work probably.


Works with multiplayer.

Bugs:
Sister os twilight and the cathay alchemist hero require you to first turn on 2d portholes then select their skills then change the lord to a hero, do not click them, then save the game load that save and now you can use them as a hero and can turn the porthole back into 3d. the game crashes if you do not do these steps when you either look at their porthole or look at their character screen.

Teclis to be unable to acquire the Scroll of Hoeth and Moon Staff of Lileath. trying to find a fix

Just because a skill says "for agent in army" or "for general", etc that doesn't mean that a skill doesn't work, you need to actual verify if it works or not.
If you find a issue with skills not being in the correct place or not being able to command a hero to target something tell me and I will fix it.
Contact me either here in the comments or in the #skeleton_crew in the modding den for bugs and suggestions.

Credits:
Thanks for Partypus for the mod image.
Thanks to Chris for first making this mod, I wanted to do it but he managed to make it first.
Thanks for Mixu for giving his method so we could do it.
Thanks for Frodo for making rpfm
Thanks for the modding den for being a good and enjoyable community.
Popular Discussions View All (4)
3
12 Jul @ 7:46am
Kairos not attachable to army as hero
Echoo
5
19 Jan @ 9:02pm
Hero to Lord
SenPie69
3
24 Apr @ 4:45am
mod crashing new saved games
Deejons
241 Comments
War Criminal 11 hours ago 
Hey unsure if anyone has mentioned it but I don't think the Bloodspeaker is working, at least for me. When I change him into a hero he has no skills. If someone has already brought this to your attention, or I'm just missing something, I apologize
All is Dust  [author] 1 Aug @ 6:16am 
fixed scroll of Hoeth and moon staff of lileath rewards missions not sure if other lords and heroes have this issue and I can't go trought all of them so if you see a bug like that please tell me.
All is Dust  [author] 31 Jul @ 5:13pm 
All is Dust  [author] 31 Jul @ 12:35pm 
@zZeRo
sorry about that I'm doing updates and bug fixes you can have the previous version
here https://limewire.com/d/dPIsh#YYakTsavRi
put it in the data folder C:\Program Files (x86)\Steam\steamapps\common\Total War WARHAMMER III\data something like it depending on your steam instalation drive and enable it and you should be able to continue your playtrought
zZeRo 31 Jul @ 10:52am 
I don't know what happened but i used this mod yesterday in a multiplayer/co-op session and had no issues, but now it doesn't work. i have checked to see if any other mod i use clashes with it, but no luck.
cheeseontom 31 Jul @ 1:29am 
I think I figured it out. It seems to clash with another mod called lord/hero resize. Seems to work great now that I have removed that.
cheeseontom 30 Jul @ 9:05am 
Seems like some LL don't like to become heroes. Got a few (Azhag and Ungrim it has happened to) that turn into a vampire hero and not a hero version of themselves. Any ideas?
BuNNiFuFu 25 Jul @ 7:23pm 
Yeah, I had SFO giving 25% more. Guess if I turn that to 0% it most likely will be fine. Will test.
All is Dust  [author] 25 Jul @ 5:26am 
@long schlong


local dust_new_entrie_example ={
["dust_agent_unit_nyletoth"] = {art_set = "dust_art_set_nyletoth", agent_type = "champion", generic = false},
["str_gutrot"] = {art_set = "str_gutrot", agent_type = "champion", generic = false}


}

if (type(dust_convert_character_details) == "table") then
for n = 1, #dust_new_entrie_example do
table.insert(dust_convert_character_details, dust_new_entrie_example[n])
end
end


something like above will add the new entries into the table it would mean that you would require this main mod and have not test it but it either should work or only require a first tick callback to function

If you want me to help you better I recommend you join the modding den discord and we talk there
long schlong 24 Jul @ 6:04pm 
@All is Dust Thanks for the help, I was successful in making it work with a modded character, but how would I go about adding the modded character to your script? So far I just copy pasted the script file and added the modded character, but if I were to make a second patch for a different mod and did the same thing as I did with the first patch, wouldn't that overwrite my first patch?

So how would I go about adding new lords/hero's from different mods without overwriting each other and the base lords/hero's?