Counter-Strike 2

Counter-Strike 2

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de_funeral_grounded
   
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Tags: CS2, Map
File Size
Posted
Updated
144.648 MB
21 Jan @ 8:25am
28 Jan @ 9:34pm
1 Change Note ( view )

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de_funeral_grounded

Description
DE_FUNERAL_GROUNDED

Features:
- 20 spawnpoints for each team.
- Access to the cemetery and near ceremonial hall (bombsite B)
- Access to the shop building only on the ground floor, roof is inaccessible
- Access to the warehouse only on the ground floor, the upper floor and the roof are inaccessible
- The church by the cemetery is inaccessible

Story: A group of terrorists wants to disrupt an upcoming funeral, threatening to bomb the ceremony hall or the coffin car.

Real location: 50.04729141636208, 17.74489785098032

This map is alternate version of de_funeral https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3391541161. It does not have accesses to higher grounds (roofs of buildings, upper floors, church tower), so it doesn't contain as many sniper spots (which won't guarantee that players will find a sniper spots elsewhere).

Known bugs:
- Bots can get stuck on ladders or act stupid
- Shading errors may occur in random places. In these places players, props and geometry do not cast cascaded shadows, but only baked ones, also player's hands have bad shading. I suspect incorrect vis clusters calculations, but since I have no control over generated vis clusters, I don't know if I made a mistake or if I hit some limitation of the Source engine 2. See screenshot of these errors
- In the CT spawn area, corrupted vis clusters are most noticeable, causing bad shading

This map is part of my DS MAP PACK https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3387815962
1 Comments
plus 23 Jan @ 2:48am 
As always a master piece ! 100%

Remember playing this in the dark night mode, was great as well.
But with this lightning it´s way better playable !

Keep up the awesome work !!!

BR