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Just remove the Neolithic factions on the world creation page. You don't need this mod for that, you can do it in vanilla.
What do you mean by "I edited a specific industrial faction into a neolithic/medieval"? That is not something you can do with this mod. There is only one global world tech level, not for individual factions.
If you mean the "Overrides" tab of the mod settings, that just controls at which global level the faction itself is allowed to be present (if you have the "Factions" filter enabled).
Regarding your desired setup you described: You can simply set the world to Medieval/Neolithic and in the "Misc" tab of the mod settings you can exclude specific factions from all filtering, so do that for the Industrial factions you want to keep.
I edited a specific industrial faction (e.g pigskin, saurid) into a neolithic/medieval. But whenever I set the tech level into industrial while creating a world. Their current tech level (neolithic/medieval) reverts back to their old tech level (industrial).
Is there a way to make it permanently set up like that even though I chose the industrial? I kind of want to play an industrial/spacer with some industrial faction (allies/traders) while being outnumbered and overwhelmed by tribal raiders.
In that case, just remove the Neolithic and Medieval factions on the world creation page. You don't need this mod for that, you can do it in vanilla.
The level between "Industrial" and "Ultra" is called "Spacer".