RimWorld

RimWorld

1,146 ratings
Cinders of the Embergarden
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Mod, 1.5, 1.6
File Size
Posted
Updated
36.790 MB
5 Feb @ 8:42pm
29 Jul @ 8:02am
161 Change Notes ( view )

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Cinders of the Embergarden

Description
Introduce

This mod adds genes, items, abilities, factions, and unique mechanisms related to the Cinder race, and is compatible with CE and FA facial animations
You can use this mod:
Only used with core: complete faction/skill mechanism, partial appearance, unable to fix paw hairstyle and skin color.
Used with Humanoid Alien Races: Complete all mechanisms, additional costumes, pawn shapes that best match the background story setting, and a complete experience.
Used with Biotech: complete faction/skill mechanisms, a set of alien genes, fixed pawn hairstyles and skin tones.
Used together with Humanoid Alien Races and Biotech: the most complete experience.

Cinder is a mysterious race that originated from humanity's beginnings—ancient Earth. During the cataclysm caused by the awakening of the Outer Gods, humans trapped in the enclosed area were transformed into Cinders, severing all ties with the outside world. It wasn't until thousands of years later, when the enclosed area dissipated, that Cinders began to appear on this planet in the fringe world, fleeing towards the cosmos.

Within the enclosed area, three millennia of war forged one faction into a distorted colossus built with bricks of flesh, mortar of lies, and a foundation of fear, while the other surrendered everything to a data intelligence, abandoning their humanity to beg salvation from a soulless machine, fleeing into an endless gentle slumber. For the illusion of victory, all burned themselves as kindling until the end.

When whispers of instigators swelled into thunderous roars, the Cinders could no longer ignore their agony. Their chorus fractured into countless voices. Born of oppression, the cults—once tools of delusion—reclaimed their primal convictions and raised banners of deliverance. Amidst the clamor of millions, the twisted colossus crumbled. The enclosed area dissolved abruptly, and the newborn Lantern Fleet tore free from gravity and flames, carrying Cinder refugees into the frigid yet hopeful void. Their starships bear the ashes of dead civilizations and embers of rebirth. Though pursued eternally by the data intelligence's shadow, they chose to move forward with determination.

Content































FAQ

Q: Midsave?
A: Sure, the Cradle faction will be automatically generated. You can use VEF to generate Lantern Fleet factions and add sites.

Q:CE?
A: Already compatible.

Q: How can I obtain amorphous polymers?
A: Trailers are the most stable source of polymer production. In addition, the cinder themselves can produce it, and the mobile turret corpses in the boss wave will also be produced when dismantled.

Q: How can I obtain extra armor plates?
A: Using a fake signal generator, defeat the Caster Unit and it will drop.Or purchase from traders, applicable to all other unlocked research items.

Q: How can I obtain empty agent bottle?
A: You can obtain empty bottles through heavy armored soldiers in hundreds of boss waves, or you can obtain them through trade with settlements.

Q: How can I obtain eroded mecha components?
A: You can obtain them by defeating the war machines in boss waves.You can also obtain one by destroying the naturally refreshed torso remains of war striker on the map.

Q: How can I obtain burnt Meat?
A: By making additional armor plates and heavy armor plates, you can obtain additional burnt meat byproducts, as well as slaughter trailers.

Q: How to switch comma eyes?
A: Switch and restart the game in the mod settings.

Q: How is the balance?
A: Complex balancing has been carried out to ensure that the values are within the vanilla range, but some feedback is still needed.

Q: compatibility?
A: Currently, there have been no conflicts encountered.

Stuff

BreadMO, mod design, Art , XML, Character image.

AOBA , XML and programmer.

KV4EX,Art

3HST, a programmer responsible for the code.

奈亚, Responsible for a portion of artistic works.

樱景琳 , music tracks.

塔洛斯,FA

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)
Popular Discussions View All (3)
140
8 hours ago
PINNED: BUG REPORT
mo
0
24 May @ 3:51am
PINNED: 背景与故事相关讨论群组 QQ : 1034612538
mo
0
20 Jul @ 6:28am
Complication With Cinders Scenarios. Can't Use Other Xenotypes at all.
Svela
440 Comments
Realz 19 hours ago 
How to refill Tombstone's ERA?
NEPH 4 Aug @ 9:26pm 
I'm having fun playing the cinders, Overall I'm satisfied, but have a few unsatisfied comments I'd like to share.

- The art for the bottle weapon doesn't quite fit the game. I'd suggest redoing the outline of it. Right now it looks like has white lines.

- I feel the Heavy walker units' toughness is too strong - think it needs some balancing.
Wouldn't it be better to lower HP by about 10%?
lloki 4 Aug @ 3:44pm 
@mo ok, so getting back to this Facial Animation thing. I have the option enabled, but it still show "anime" version. Here's a screen: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3542292123 .

The problem is occurring if HAR is enabled, it's working as intended without it.

I have tested it only with HAR, Facial Animation + Vanilla Textures expanded for Facial Animation.

I can see that with HAR there are many interesting options added, so I'd really like to use it, but these anime faces are not really fitting to my playthrough. Can you please advise? Maybe there's some fix needed?
Touka 4 Aug @ 2:58pm 
for some reason the dragon slayer bow shoots rockets when its in minigun form so it can cause a lot of lag by exploding a ton of projectiles
mo  [author] 4 Aug @ 8:36am 
@lass237 :update your mod plz
lass237 4 Aug @ 8:02am 
i cant summon the enemies wave, when i use the fake sigbal generator nothing happens. i even tested with only harmony and cinder of embergarden mods intalled.


0
✠Remilia✠Ecarlate✠ 3 Aug @ 5:54am 
XML error: 2000~5000 doesn't correspond to any field in type FloatRange. Context: <apparelMoney><max>1200</max>2000~5000</apparelMoney>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.XmlToObjectUtils.DoFieldSearch_Patch1 (System.Type,System.Xml.XmlNode,System.Xml.XmlNode)
Verse.DirectXmlToObjectNew:ResolveFieldForNode (System.Type,System.Xml.XmlNode,System.Xml.XmlNode)
(wrapper dynamic-method) Verse.DirectXmlToObjectNew/DummyTypeToHoldDynamicMethods:ParseAndSetComplexTypeField_Verse_FloatRange (object,System.Reflection.FieldInfo,System.Xml.XmlNode,System.Type)
(wrapper dynamic-method)
✠Remilia✠Ecarlate✠ 3 Aug @ 5:52am 
Hello there is a problem with Cinders and Deadman's switch mobile dragon i don't know which end has a problem.
BellCrow 3 Aug @ 4:59am 
Sorry if this has already been asked, but it seems that the body is slightly longer than the default one, which is why the legs stick out with most types of clothing. Is there anything I can do about this?
Absolutely love the mod! How do you get "Regeneration Enhanced Serum" though?