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- The art for the bottle weapon doesn't quite fit the game. I'd suggest redoing the outline of it. Right now it looks like has white lines.
- I feel the Heavy walker units' toughness is too strong - think it needs some balancing.
Wouldn't it be better to lower HP by about 10%?
The problem is occurring if HAR is enabled, it's working as intended without it.
I have tested it only with HAR, Facial Animation + Vanilla Textures expanded for Facial Animation.
I can see that with HAR there are many interesting options added, so I'd really like to use it, but these anime faces are not really fitting to my playthrough. Can you please advise? Maybe there's some fix needed?
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.XmlToObjectUtils.DoFieldSearch_Patch1 (System.Type,System.Xml.XmlNode,System.Xml.XmlNode)
Verse.DirectXmlToObjectNew:ResolveFieldForNode (System.Type,System.Xml.XmlNode,System.Xml.XmlNode)
(wrapper dynamic-method) Verse.DirectXmlToObjectNew/DummyTypeToHoldDynamicMethods:ParseAndSetComplexTypeField_Verse_FloatRange (object,System.Reflection.FieldInfo,System.Xml.XmlNode,System.Type)
(wrapper dynamic-method)