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I get it. It's an unstable build of a mod based on an unstable build of another mod based on the unstable build of the game. But it's still funny, and conveys how much of a house of cards game modding can become.
Currently, VMF1.6 unstable build for VF1.6 unstable build for RW1.6 unstable build is available on my Discord (and GitHub).
BTW, IS IT OKAY TO CHANGE THE NAMESPACE IN 1.6? I DON'T WANT TO CAUSE ANY MORE CONFUSION. IS THAT REALLY OKAY? ARE YOU SURE? THANKS.
How to report bugs is described a little above this comment section. The image only shows one error that seems unrelated to my mod...
I couldnt figure out how else to share the relevant bug.
Im simply trying to descontruct a vehicle
I want to ensure compatibility with other mods, so don't hold back. The problem has been fixed.
(This is probably an issue with the way the turret draws it's line of fire, not this mod, but I found it funny)
It did, however, set another map vehicle on fire that then couldn't be extinguished. I had to reload.
OK, then I'll push it to Steam. The final patch is essentially the same as before, but it seems that the cause was optimization bugs in the JIT compiler that differed depending on the OS.
Thank you for your cooperation.