Darkest Dungeon®

Darkest Dungeon®

310 ratings
The Carnivorous Carnival (New Hamlet Quest)
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45.782 MB
24 Feb @ 6:37pm
16 Jul @ 5:51pm
22 Change Notes ( view )

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The Carnivorous Carnival (New Hamlet Quest)

Description
"Flames on the horizon, sulfur in the air - the Carnival has come to town!"

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Backstory
The Carnivorous Carnival originally began as a set of monster concept designs drawn by the prolific Darkest Dungeon modder S-Purple, called the "Fiend Festival". While S-Purple was unable to work on said concept due to the Black Reliquary consuming his time and other resources, he gave permission to EbonyBetty to complete the mod in accordance with her own vision. It was here that the name of the concept was originally changed from the "Fiend Festival" to the "Carnivorous Carnival". Unfortunately, due to circumstances beyond her control, EbonyBetty was forced to abandon the Darkest Dungeon modding scene, bequeathing the Carnivorous Carnival to Rubber Duckie to finish.

Unsatisfied with the simple Hamlet quests which EbonyBetty had planned, Duckie quickly began plans for a full revival of the Fiend Festival as a new dungeon in both Darkest Dungeon and the upcoming overhaul mod Black Reliquary. In the meantime, he felt he owed it both to EbonyBetty and to those who supported her (financially and otherwise) to complete her vision for the Carnivorous Carnival, as close as his resources and the constraints of Darkest Dungeon would allow.


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Mod Contents
After week 50, and once the player has at least four level 6 heroes, there is a chance that the Hamlet will be visited by the Screaming Troupe, a group of monstrous clown-like assassins who want to drink, bathe in, etc the blood of your heroes. These ex-humans are lead by an Animal Tamer known as the Marvelous Mushnik, who must be eliminated to disperse the remaining Troupers. Much like Wolves at the Door, ignoring this assault will result in the hamlet sustaining damage to its buildings, and retreat leaves a random hero behind. Completing the quest will reward you with two unique boss trinkets.


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Credits
Concept: S-Purple, EbonyBetty, Rubber Duckie
Art: S-Purple, PocketChicken[www.artstation.com], Iro Pagis[iropagis.artstation.com], Lovecraft, Gathin, Catsockjus
Code: EbonyBetty, Rubber Duckie
Animation: Anonymous_Koala, NBB, Genlis_Tin, Rubber Duckie
Voice Acting: Loaf (the Strongman), Scare Actors Studio (the Fortune Teller), and other anonymous actors who elected to donate their time and talent to this project
Translations: 喷泉之下 (SChinese localization), sir_manaplay (Russian localization), 슬픔 (KoreanA/B localization)

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Stay tuned for more Fiend Festival teasers in the future!

89 Comments
Rubber Duckie  [author] 25 Jun @ 10:16am 
@alexschulzweil You know what, I absolutely agree. The stress isn't meant to be the main challenge or gimmick of the fight, so I've reduced it.
alexschulzweil 25 Jun @ 10:07am 
Regular enemys are nice, but the boss is insane. the horror it generates is far to high and long ether reduce it to two targets or half the amount
Rubber Duckie  [author] 8 Jun @ 3:47am 
@DerpyPanda yes, that is a visual bug. The stumble is meant to be a permanent feature of the boss fight, but unfortunately when setting it to permanent it doesn’t say in game that it is permanent for some reason.
DerpyPanda 7 Jun @ 9:02pm 
Great mod! Good animations and a lot of creative work. I did wonder if the permanent "tumble" effect I had in the boss fight was on purpose or a bug. Almost got my leper killed who kept moving to the back row. It says the effect should only last 1 round but it never went away
SaraAzulFroján 24 May @ 8:05pm 
amigooo esta re chupeteeeee:steamhappy:
Rubber Duckie  [author] 19 May @ 2:26am 
No. Eventually, they will be receiving their own dungeon with additional enemies and bosses, but this mod is a one-time event.
Яндекс.Warhammer 19 May @ 2:23am 
After event, will they spawn in normal regions?
Rubber Duckie  [author] 17 May @ 7:49am 
Thank you for your help, Sherin! Fix has been pushed to public. Let me know if the problem persists and I will double-check if it was implemented right.
Sherin 17 May @ 4:44am 
"is_started_by_event": true, vs "is_generated_by_event": true,
Rubber Duckie  [author] 17 May @ 4:31am 
That is very very odd. I will look into it and see about fixing this bug, thank you for bringing it to my attention.