Project Zomboid

Project Zomboid

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[B42] Advanced Warfare Community Weapons FrameWork
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File Size
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14.306 MB
26 Feb @ 7:24am
13 Jun @ 11:44pm
6 Change Notes ( view )

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[B42] Advanced Warfare Community Weapons FrameWork

In 1 collection by 耄耋
Advanced Warfare Community Weapons FrameWork Weapon Pack
3 items
Description
Mods use this frameWork can be found in:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3434663508


AWCWF 2025: Advanced Warfare: Community Weapons Framework [B42]

AWCWF IS for B42

A weapon Framework to Animate, Move, Or Rotate, Any Firearm Attachment, Part, Or Whole Set, you can Imagine. And Give Similar Gun Features to ALL Firearm mods. Equally.
This, is a Multi-Part Firearm Framework. Here are the Features,



Ingame: Live Moving Bolt Cycle Replication of real Firearms.
From Miniguns with rotating barrels. To Bolt Action Rifles, Flintlocks.
Glcok 19's With Slides moving faster than ever.

It can Now All Be Done. The Limit to it, is You.
How you build your Firearm Mod, for PZ B42, Around AWCWF



Any Attachments Can Move With The Firing Cycle.

Holosight Scopes Or Overlay Mods.

Auto 3D Swap, Mag Remove Feature,
Set it, Forget it. its Easy. Per Gun, Mag Swap For All.

FlashLight And Laser Features
Battery feature, Hotkey-able, flashlights.

ModelSwap Capable Laser Modules, With Frag Shader Glowsystem Usage.


Render Any Firearm Safe, By Removing the Bolt, Slide, Or Firing Device.
Any Player will be unable to shoot that weapon. Until it is reinstalled.
Safe & Effective Firearm storage, for PZ server Usage, Safezones,
Ability to Define ANY Part, as required for the gun to "Fire".
Scavenging Weapon parts, to Build your own Custom Firearm, from Several parts,
Swap Alternate Parts From Ones you find, to build your own guns With Adjusting Statistics Per Part Shown.





Current Supported Mod's
Advanced Warfare: EVO
Project Fallout: GunRunner
逃离肯塔基 Escape from Kentucky
And More. Hopefully.



Note. this is The FrameWork Behind these features. And Does not Include Any Model / Texture. Guns. Parts. Or Equivalent items ingame.
You Are required to build Your Own Gun Mod. With its Own ModName_Vars.lua and define, all applicable Feature calls.




PERMISSIONS.
ASK FOR ALL MOD INQUIRIES RELATED TO PERMISSIONS: IE: do not re-upload this Mod under ANY circumstances.
Not On the Workshop, or Anywhere. Support the Official Release.

Do Not reverse engineer, edit, disguise, or otherwise take code etc, from this framework.

[theindiestone.com]




Workshop ID: 3434653631
Mod ID: AWCWF_42

Workshop ID: 3434653631
Mod ID: AWCWF_42
58 Comments
jump 30 Jul @ 12:49pm 
is there a mod to make the selection of mods and weapons accurate to a 1990s kentucky
Lalo Salamanca 6 Jul @ 6:45pm 
does this mod include silencers/supresors?
L⊙ω⊙K砖家 29 Jun @ 7:29am 
携带多把满配的武器 切枪会非常的卡
Delekhan 28 Jun @ 5:24pm 
All this mod does is add bloat and introduce conflicts and endless bugs.
gutenmorgen 14 Jun @ 9:56am 
good mod honestly it s nice to see mods like this in the b42 version more people should see it
Пропал мод куда делся?
Tank5168 4 Jun @ 6:06am 
Callframe at: setAttachedItem
function: ChangeMagzine -- file: ChangeMagazineType.lua line # 21 | MOD: Advanced Warfare: Community Weapons FrameWork
function: NeedRefresh -- file: ChangeMagazineType.lua line # 70 | MOD: Advanced Warfare: Community Weapons FrameWork
Callframe at: setPrimaryHandItem
function: complete -- file: ISEquipWeaponAction.lua line # 184 | Vanilla

ERROR: General f:598963, t:1749042167625> ExceptionLogger.logException> Exception thrown
java.lang.reflect.InvocationTargetException at GeneratedMethodAccessor1601.invoke(null:-1).
Bluewave101 3 Jun @ 11:16pm 
not need mod,, the game not have parts for guns
渴了掰腿不喝水 3 Jun @ 7:53pm 
英文在沙盒界面占用过长空间导致部分右边设置显示不全有什么解决方法吗
definitely needs a bit of tweaking in regards to the values for moving attachments. could also do with an attachment rotation feature