Garry's Mod

Garry's Mod

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Black Mesa: Blue Shift Weapons Part 2
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Movie, Realism
File Size
Posted
Updated
142.181 MB
16 Mar @ 10:19am
1 Jun @ 1:34am
8 Change Notes ( view )

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Black Mesa: Blue Shift Weapons Part 2

In 2 collections by Limakenori
Limakenori's addons
88 items
BMmod
12 items
Description



Hello there! Welcome to my Black Mesa: Blue Shift Weapons Part 2 addon!

This addon contains quality ports of some of weapons from Black Mesa: Blue Shift for Garry's Mod

Weapons:
Black Mesa: Blue Shift:
MP5
Shotgun (a.k.a. SPAS-12)
RPG
Satchel
Frag Grenade


Entities:

Black Mesa: Blue Shift:
Buckshot Ammo

Features:
C_Hands support!
Cool VFX
Cool SFX
Configurable with settings
Full Russian and English localization
Full functionality from the game
Ability to lower weapon(press E + R)
Sprint animations
First draw animations
Prop ejecting
View Punch effect
Dynamic Light effect
Working Iron sights and Scope with all respecful effects
Functional in multiplayer
MP5 and Shotgun have unique world model if they don't have owner
Kill Icons
Weapon Icons
Category Icon
Crosshairs
Colorable HUD elements

Settings:

Tool Menu >> Options >> Limakenori >> BM:BS Weapons Part 2

Known Issue:
When you first equip Satchel hands will be invisible. To fix this you should respawn and equip it again

Enjoy!


Credits:
HECU Collective - Black Mesa: Blue Shift and assets from it
Crowbar Collective - Black Mesa and assets from it
Limakenori - coding, some .QC edits

Tags: bmbs blueshift rosenberg rosenburger barney calhound swep sweps hecu collective marine guard duty operation security bms wep Weapon battle fight Gordon swep bomb weapon ar2 pirate source bms bmx xenians xenian bmbs rail gun stalker
Popular Discussions View All (1)
4
31 May @ 2:38am
PINNED: [BMBS2] Bug Reports
Limakenori
112 Comments
Gordon, GORDAN! 12 Jun @ 6:39pm 
I wonder if this MP5's recoil going to be updated to be similar to the other MP5s?

I find the purely visual recoil distracting because it only adds a cosmetic kickup that throws off aiming because the point the player shoots doesn't change, but the crosshair is kicked up, too, leading to confusion in directing your fire.

I probably have asked this (many times) before, but will this MP5 (and the future player-usable MP5s) going to have their worldmodels turned up? The reason why it was at a slightly downward angle in Black Mesa was to accomodate the Human gun-using animations (particularly those of the HECU) which needed such a compensation to look good.
Limakenori  [author] 31 May @ 2:43am 
Limakenori  [author] 31 May @ 12:36am 
Addon updated.
NOIR 29 May @ 11:58am 
oh, ok?
Limakenori  [author] 29 May @ 11:53am 
Dude, I answered this question in a comment below.
NOIR 29 May @ 11:26am 
You can make a version of this but the bms weapons?
AntlionSoldier344 27 May @ 12:27pm 
yay :steamhappy:
Limakenori  [author] 27 May @ 12:19pm 
Yes.
AntlionSoldier344 27 May @ 11:59am 
are you going to make ports of the weapons from og bms?
felix 22 May @ 3:23pm 
Is it possible too add a setting to keep the stock folded on the shotgun