Crusader Kings III

Crusader Kings III

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AGOT - Secrets of the Higher Mysteries
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254.549 MB
17 Mar @ 1:36am
6 Jul @ 3:54am
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AGOT - Secrets of the Higher Mysteries

Description
A mod that adds an item crafting and a Magic system to AGOT.

Adds some tweaks to how Dragon code behaves, notably, with respect to growth, and Dragon longevity.

Some things may be buggy at the moment. Will be worked on overtime.

If anyone wants to offer some trait icon art, it would be deeply appreciated.

I welcome any suggestions for making the UI more intuitive.

Current Features Magic:
- Adds a large scale magic system, with a total of 7 distinct disciplines of magic.
- Adds a new activity to explore your magical abilities and discover new mysteries.
- Each discipline of magic has at least 12 unique mysteries.
- Scroll Creating System lets you make a magic scroll of every known mystery for gold.
- Comprehensive Magic Teaching System, lets you teach additional mages.
- Dynamic Mage usage. You are ability to use mages in your realm to cast mysteries for you.
- Scaling Magical skills. Your mysteries grow in potency based on the respective discipline skill.
- Miscast system, your skill in magic broadly, determines whether or not your magic will miscast and cause the caster harm.

Current Features Item Crafting:
- Create multiple different types of items, with the possibility of enchanting items with various bonuses and modifiers.
- Choose from all of the AGOT swords the cosmetic you want your crafted blade to have.
- Scaling bonuses based on the crafting character's ability in magic.


I will eventually remove the AGOT only code, and make a version of this mod for the base game, probably around the release of the upcoming DLC.

Most Recent Change
- Updates to AGOT dragon system. This requires a new save.
- Filters added for Magic Learning mechanics to let you choose between All, non-mages, and mages.
- New message categories. This should make it possible to configure your feedback from mystery casting.
- New mechanics for Water, Fire and Air attack spells. These now trigger a custom single combat system where you can use magic to fight a duel.
- New interactions with Dragons that let a mage counter dragons like a Scorpion would.
- New interactions in duels where you can use a special magic attack.
- New trait to add genetic immunity to diseases.
- New preset scroll locations. This comes with some flavour events written by Taelwynn.
- New UI element to show drops of power in your realm, done by Taelwynn.

This mod edits the following AGOT base mod files. It is thus incompatible with any mod that edits these files.

## Common

common/character_interactions/00_education_interactions.txt
common/scripted_effects/00_agot_dragon_effects.txt
common/scripted_effects/00_agot_dragon_warfare_effects.txt
common/scripted_triggers/20_health_triggers.txt

# Events

events/agot_events/agot_dragon_combat_events.txt
events/birth_events.txt
events/health_events.txt
events/pregnancy_events.txt
events/single_combat_events.txt

# UI

gui/hud.gui
gui/window_inventory.gui

# Additional Credits
Popular Discussions View All (3)
5
1
25 May @ 1:34pm
Base Game Version
Zarathustra
1
3 Jun @ 5:38pm
Dragon enhancement features
Zarathustra
0
19 Mar @ 11:51pm
Draft - Magic Resistance Mechanic
Zarathustra
162 Comments
angelbread22 11 hours ago 
Hello! I was wondering if there's something like a passive learning from your mage master for apprentices. Or passive teaching, I suppose. It also might be useful to have a "study all" button as sometimes it can be really tedious to teach each mystery or scroll individually. And there doesn't seem to be a downside to learning magic.
flippinemthebird 13 hours ago 
Hi, is there anywhere I can report bugs? I have a problem where my game crashes around the end of the "Your Magical Studies" activity.
Zarathustra  [author] 20 Jul @ 2:57am 
Given the rather acrimonious seperation between myself and LOV, (I was their coding lead, and project manager) the mechanics I had begun to write for Asshai magic sadly won't ever see the light of day.
Zagreb 20 Jul @ 1:29am 
Sorry my bad for Asshai, so this place is from LoV alone?

It would have been super cool to be able to study magic there (as the place is pretty useless currently)
Zarathustra  [author] 19 Jul @ 11:31am 
This mod has 0 to do with Asshai. It only is built against the AGOT base mod.
Zarathustra  [author] 19 Jul @ 11:31am 
NPC's will only use appropriate magic. IN time I will let them use more in the combat system, and to fight dragons. But doing more than that is a real limit with the AI.

There are many features of CK3 that the AI simply cannot use.
Zagreb 19 Jul @ 7:10am 
Hi thanks for this amazing mod, little question i cannot find any answer for :

Is it possible to learn and do magic in Asshai? When i play as Elyria, there no POI there to study magic, is it only avaible if you have enough diplo range? or do you have to play as Asshai to be able to study there?

last question, when I do magic studies, I can only select higher mystery, and never a specific magic school is it intended?
LoLYeah16 19 Jul @ 5:46am 
thanks for making such a cool mod, but it seems that very little, if any npc ever has the acolyte trait or uses magic at all. It sort of makes using magic feel like cheating. Am I just doing the mod wrong or...
swboy2021 18 Jul @ 12:12pm 
Really miss that system
swboy2021 18 Jul @ 12:11pm 
Is this like the magic system that used to be in LOV?