RimWorld

RimWorld

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Vanilla Cooking Expanded - Haute
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Mod, 1.5, 1.6
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31 Mar @ 9:03am
9 Jul @ 11:37am
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Vanilla Cooking Expanded - Haute

Description
[www.patreon.com]




Vanilla Cooking Expanded - Haute Module is a new addition to the Vanilla Cooking Expanded arsenal, utilising the various mechanics added by Vanilla Cooking Expanded mod. In Haute Meals, players will gain access to a brand new cooking station called electric haute section that will be utilised in creating the most exquisite of dishes, eclipsing even gourmet meals.

"Haute Meal" or "Haute Cuisine" is a perfect tier above Gourmet, fitting naturally into a hierarchy of meal quality. "Haute" comes from haute cuisine, which refers to the pinnacle of refined, meticulously prepared, and artistically presented food—often associated with Michelin-star restaurants, aristocratic dining, or even futuristic culinary innovations.

It conveys extreme attention to detail, rare ingredients, and a level of craftsmanship beyond mere "gourmet."

Haute meals take extremely long to make - they are the artworks of culinary arts. They often take a better part of the day to cook, and can only really be cooked efficiently by the real culinary masters - level 20 cooks.

Haute meals are the biggest waste of resources. They not only waste the time, but they also waste the nutrition in a never-seen-before ways. Realistically, only the most advanced and luxurious colonies will be cooking the haute meals.

Haute meals share a lot of similarities with art - they have quality, and depending on the quality, they will have different effects. They also have art descriptions - except it’s a dish description. These descriptions will generate to talk in detail about ingredients used and the flavor profiles they create, as well as what methods were used to achieve such a dish.

Haute meals provide the strongest mood buff when eaten - and the best part is, the mood thought is a unique mood thought for the individual dish, and eating several of these dishes will add up as individual mood thoughts. This means that a colonist might have three different mood thoughts from three different haute dishes they ate.

Additionally, haute dishes also create positive memories for other colonists who were there for the experience.

It’s probably not a meal you want to feed your entire colony with, but it’s something you can aspire to make for those special moments around your colony!


Mod mechanics:








Q: All my meals are produced as "Manufactured Slop" and the ingredients are not being grabbed correctly!
A: This has been reported to be an incompatibility with RIMMSqol: Go to the in-game Mod option > QoL > Recipes > cook haute meal > Disable "Allow Mixing of Ingredients"

Please use our Google form to submit bug reports.
[forms.gle]



Q: I can’t seem to be able to cook these meals. I have rice and muffalo meat!
A: Unlike in the base game, we ensured that you actually need two separate sources of vegetarian nutrition, and 2 separate condiments. You can’t use the same ingredient twice in the same meal.

Q: Is there a vegetarian Haute dish?
A: Sorry, there is not.

Q: Is this mod save game compatible?
A: Yes

Q: It takes far too long to cook a haute dish!
A: Consider using your best chef, and constructing a larger haute cooking section (as they provide a stacking work speed buff to each other).

Q: CE compatible?
A: Probably!


Graphics created by Oskar Potocki.
Coded by Sarg Bjornson[www.patreon.com].
With help from Erdelf.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
102 Comments
сэр Суер-Выер 11 Jul @ 6:43am 
This is something that rimworld modding was like in ~2016. Truly expanded and inspirational. Oh well. Takes me back to better days.
hskensu 5 Jul @ 1:19pm 
Can confirm, probably because haute give mood buff in a different way, the pawn AI can't understand it is better. After adding 'ate gourmet meal' thought to haute they eat it properly. Suggest adding a thought buff to the haute then current haute mood buff on top of it.
koyuki virus 12 Jun @ 10:35pm 
I did some fiddling around and I think the reason pawns without ascetic prefer not to eat haute meals is because the way the thought from consuming a haute meal isn't considered by the ai, so it views lavish and gourmet meals as better food. This is my guess because QoL lists the thought from eating the food (Taste thought) as none. When I added the got married thought (+40 mood) to the haute meal they were then preferred over other meals.
ganj47 12 Jun @ 6:16pm 
Yeah, no QoL mod but still same thing with the Manufactured Slop and only ascetic will eat them. I am gonna stay subscribed, bc you guys are great at figuring this out, and also I want to design the ultimate kitchen for my guests and pawns, best foods, drinks and desserts all around.... if i can:)
koyuki virus 11 Jun @ 10:20pm 
I have the same issue with pawns preferring not to eat haute meals unless they have the ascetic trait.
Arbozu 6 Jun @ 11:14am 
What ingredient type is insect jelly intended to be, when cooking haute meals? I've had colonists cook meals with insect jelly as the "raw meat" ingredient, while other times it doesn't detect it as being a suitable ingredient. Is it meant to be one of two vegetable ingredients, or the raw meat?
Enneatriaconta 13 May @ 9:55pm 
also, if I limit food policy to only haute meal then pawns will pick up and eat haute meals just fine.
Enneatriaconta 13 May @ 9:38pm 
tested with only vanilla expanded mods, same result: pawns will not take haute meal and takes simple/fine/lavish/gourmet meal until given "ascetic" trait then they will skip all other meals and only takes haute meal instead.
Sarg Bjornson  [author] 13 May @ 3:27am 
Can't replicate that
Enneatriaconta 13 May @ 3:22am 
for some reason, only pawns with "ascetic" trait automatically pick up and eats haute meals