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Along similar lines, maybe some way to turn Hero Items into resources, since they aren't really of any use?
If possible I'd increase the Titan variation by a factor of 10 randomizing the entire weapon loadout of every Titan, but when I looked into it that seemed impossible. The limited randomization of the Titans is what I settled on after some experimentation. This way the Titans have clearly different strengths within their class and it is your duty to adapt the scenario.
My only pet peeve is that we re forced to get titans at random. On my first game my first titans were both Mastiff-class, and the moment I tried to make warlords I only got deathbringers.
I would have liked a bit more opportunity to give a chance to each subtype, even more so considering how bad mastiff class were early on when it comes to fighting neutrals because of their powerful single target units. It s kind of frustrating that I found myself stuck into a not-so-diverse comp because of randomness.
I'm not the original creator of these models, I just ported them into Gladius.