Timberborn

Timberborn

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Lunch Break [U7 only ✅]
   
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16 Apr @ 9:54am
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Lunch Break [U7 only ✅]

In 1 collection by Luke ✞ Jesus Saves ✞
U7 Compatible Mods (My mods only)
75 items
Description
Someone requested for this mod "Lunch break". It does exactly what it says on the tin. Make sure your beavers take a dam tasty lunch break—they’ll loaf it!

It adds another time panel next to the clock where you can set the start and end time of the lunch break. By default it is set from 7:00 to 7:00 (i.e. inactive). If you enable it, be sure to give the Beavers around 2-3 hours or else some will just keep working (Beavers have to finish the current task even when their work time is over).

Mod source code (feel free to use it however you want): https://github.com/datvm/TimberbornMods
14 Comments
Lady Anette 18 May @ 3:15pm 
this look cozy, made me wonder if there is a mod for shift work, so industry could run on normal beavers 24 hour but with beavers working in shift. would be extra nice on smal maps.
Luke ✞ Jesus Saves ✞  [author] 16 May @ 9:35am 
Probably better with someone who has experienced with Pathfinding. I have never come to the Hauler/Logistic part of the game and it looks pretty complicated.
Rafal_Mazurek 16 May @ 1:01am 
If I can request mod - would it be possible to make a mod for haulers so they only take "full" trips otherwise idle? It would probably not make them better or worse but it would make it clear for us if we need more or less of them.
Luke ✞ Jesus Saves ✞  [author] 12 May @ 5:15pm 
Hi sorry, the lunch break is simply a work break time. Beavers decide what to do by their (quite complex) need system.
So_Metal 12 May @ 5:08pm 
This mod is both practical and adorable! I'd like to subscribe, but does this mod let me configure which activities my beavers do during lunch break? I like to build little cafeterias near workplaces so beavers can refill low hunger bars, thirst, and books, but I wouldn't want them running off to the dance hall on the other side of the map for a quick boogey!
Luke ✞ Jesus Saves ✞  [author] 24 Apr @ 1:00am 
Happiness is decided by the Needs. When you give them break, they do use that time to fulfill their needs, so in a way it's already there. This mod is not for balancing, just add a feature that was requested because people say their Beavers were starving.
jacknife11480 24 Apr @ 12:31am 
Maybe get increased happiness for this? It seems like a good idea.
Luke ✞ Jesus Saves ✞  [author] 23 Apr @ 10:32am 
Configurable Workplace can now let you edit shifts per building and max workers.
Luke ✞ Jesus Saves ✞  [author] 20 Apr @ 9:39pm 
I made this one because someone requested it. Apparently there is an issue where beavers are starving themselves (I haven't encountered it myself).

Configurable Worker slots is on my (very long) backlog, no promise though, sorry 😅

Non-global shifts is probably possible but with the way the game codes I think it will be difficult and probably will make your late game much slower too. So it's not very high on my priority list though there were requests for this already.