Left 4 Dead 2

Left 4 Dead 2

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Rebalanced Melee Weapons - NPACK
   
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Game Content: Scripts
Weapons: Melee
File Size
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461.325 KB
22 Apr @ 5:20pm
10 Jul @ 8:33pm
24 Change Notes ( view )

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Rebalanced Melee Weapons - NPACK

Description
literally just my other mod but better balanced for yoru's Nightmare Pack

It's technically a little bit easier because most special infected are now killed in one hit (in an attempt to balance the fact that they can stumble survivors with their melee attacks AND kill you in about 3 seconds). Tanks are still borderline impossible tho, sorry.
7 Comments
Waltz  [author] 6 May @ 6:43am 
lets not get ahead of ourselves now
LilMonsterDemon 6 May @ 5:26am 
Melee Weapons no longer suck in n-pack???
Dess 27 Apr @ 10:28pm 
The Nightmare modifier does make the Magnum the better option for dealing with Specials, but even that can struggle- Thank you for doing this! I know it'll be so much more helpful allowing you to oneshot specials now.

Also, in case you do struggle with Witches, 3 shots from a hunting rifle, 2 from a scout, and 1 from an awp will put one down! Always grab the awp if you see it!
Waltz  [author] 27 Apr @ 4:47pm 
should now no longer require those dependencies
Waltz  [author] 27 Apr @ 4:42pm 
i can do that i think
yoru 27 Apr @ 3:49pm 
ah damn all those required items, can't you make this an all in one package and shove em in?
λ Eiku λ 23 Apr @ 9:42am 
I like the idea of melee weapons no longer insta killing every infected in sight, the only problem is that sometimes you would chop off a head and yet they would still be alive somehow, perhaps you could make the jaw gib happen instead if it were a case of a headshot and the common infected still living, I myself am not sure how you would do that but it would greatly improve immersion.