RimWorld

RimWorld

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Tasty Armory - Fire and Steel
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Mod, 1.5, 1.6
File Size
Posted
Updated
30.214 MB
24 Apr @ 2:27pm
29 Jul @ 11:58am
26 Change Notes ( view )

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Tasty Armory - Fire and Steel

Description
Huh, this ended up taking a lot more work than i expected, nevertheless, we carried on.



Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

Not quite compact 16th-17th century (~1520's to mid- Europe themed clothing, weapons, and some other equipment -pack.

#tastier #pike #shot #pike&shot #tertio #hussar #spain #ottoman #habsburg #french #english #HRE #holy-roman-empire #renaissance #early-modern

Github Link
[github.com]

[ko-fi.com]



It's all just items. Also don't forget Core mod, it has base defs.

Apparel:
Clothes: longcoat, cassock, doublet, sash belt shirt
Hats: felt hat, musketeer's slouch hat, cavalier hat, landsknecht hat, bonnet, fur hat, fancy fur hat, turban, janissary hat
Helmets: morion, cabasset, burgonet, visored burgonet, close helemet, lobstertail helmet, hussar helmet, sippahi helmet, skullcap (wearable with hats)
Armor: buffcoat, sleeveless buffcoat, padded vest, padded doublet (functionally a gambeson coat), gorget, plate cuirass, pikeman's corselet, three quarters plate harness, yushman (maille-and-plate harness), krug (flexible chest armor), maille shirt from core mod, gauntlets, bazubands (hand and forearm), tall gloves, tall boots
Accessories: saber scabbard, rapier baldrick, rapier sash, sash belt, (CE) hussar shield, (CE) kalkan, (CE) rodela

Melee: bardiche, boarding axe, halberd, hanger (=cutlass), hussar saber, pike, rapier, sidesword, war pick, yatagan, Zweihänder

Ranged: arquebus, ottoman miquelet arquebus, military matchlock musket, snaphaunce rifle, wheellock pistol pair, (CE) 4-punder light cannon with round|grape|canister shot, (CE) wheellock hand mortar and several grenades launchable and throwable (flare shot in underbarrel mode)


A lot of the apparels have multiple alternative modes that are there mostly for visuals but may or may not have actually different ingame stats, uses VE Framework to switch between the modes when equipped.



No known conflicts.


Craft with Color highly recommended so you can get your stuff appropriately painted and styled!




Q: Why didn't you just update the old mod?
A: Save breaking changes that had to be done for better maintainability.
Also it's over 2x as big, feel like I've earned a rerelease.

Q: Why does <item> have <value><stat>?
A: If you're using CE we can have a design discussion, but I don't play vanilla nor pretend (or really think is possible) to understand how vanilla should be balanced, please do submit better values, here or in a gitub issue. If something looks like a typo, it most probably is.

Q: Is this compatible with Combat Extended?
A: I may not actually play the game but would still prefer to be able to play with my own mods, yes.

Q: Safe to add/remove midgame?
A: Safe to add midgame. Safe to remove midgame, but you will get a harmless one-time errors. Do mind loadouts tho.



Tynan Sylvester, creator of Rimworld - my stockholm syndrome
Serina - the mod
Keshash - Descriptions and cover
Comrade Airo - XML proofreading help
155 Comments
Melon 21 hours ago 
I'm getting "not patched for CE" on every item. I tested using CE dev branch (steam version). Is it safe to assume you guys are waiting on CE 1.6 to fully release?
Serina  [author] 30 Jul @ 2:21am 
not on my side, someone did make a patchmod before, forgot it's name tho
sloth 29 Jul @ 3:14pm 
do your mods have support for melee animation? i was just wondering, sorry i dont know where else to ask.
Serina  [author] 29 Jul @ 11:50am 
thrumbos were always bullshit so that's not really a surprise
Khleb 29 Jul @ 9:45am 
colonists are throwing away their cuirasses because mink and thrumbo buffcoats are somehow at double the sharp protection of steel armor with Combat Extended this is so beautiful
Squirtleawesome 29 Jul @ 9:42am 
Epic EU4 reference???
Uriel Septim VII  [author] 26 Jul @ 10:09am 
who likes pikes! we do!
ecliptin 22 Jul @ 2:59pm 
rhymes with grug
Rubus 21 Jul @ 5:30pm 
krug
Tinda 20 Jul @ 3:50am 
I know right?!