Arma 3
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Weapon Research and Security: Autonomous systems
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Data Type: Mod
File Size
Posted
Updated
97.985 MB
24 Apr @ 7:56pm
17 May @ 3:36am
3 Change Notes ( view )

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Weapon Research and Security: Autonomous systems

In 1 collection by WebKnight
Weapon Research and Security
2 items
Description
Weapon Research and Security or WRS is a fictional gun manufacturer that produces high-tec weapons and tools that you can use for your missions that are set in near - distance future. The goal of the project is to bring SCI FI weapons and equipment without being based by already established IP, as well as to be more or less generic so it will fit even vanilla 2035.

So what does this mod contain in its current state?
  • One UGV: WGP - 1 (Walking Gun Platform) *Stryder*
  • Custom console (terminal) to controll WGPs
  • Different camos

Things to know while using WGP
  • In order to connect to WGP you need to stand near it and press connect. You cannot do that through terminal.
  • *Stryder* is not an Imperial Knight, Armiger or a Dreadnought, it has armor, but even .50cal can penetrate it. Treat it as vanilla *Stomper* but with legs and bigger guns.
  • While you cannot change the health, you can set damage resistance in addon settings.
  • Controls are display the moment you start remote controlling WGP.
  • You cannod dumb fire missiles, you always need a target and that target must be a vehicle with crew or another WGP.
  • It is armed with four 40mm canons and AT/AA missiles.
  • You can repair and rearm it near trucks. Just simply remote controll it, look at the vehicle and do scroll wheel.

What will be added in a future?
  • More variations of WGP-1 *Stryder* with different weapons and abilities.
  • More WGP and other bipedal and quadrupedal UGVs and Mechs!
  • Framework for pylons en other customize stuff.
  • Ability to use cargo vehicles to transport WGPs
  • Ability to call in WGPs in a drop pod
  • Ability to repair them with Toolkit
  • Bug fixes


Other mods supported by WRS
WRS: Firearms
The Kuiper Engagements
TKE - Red Dwarf


Thats all, hope you'll like it. If you want to use any of the animations from this mod in your project, or If you have questions, suggestions, bug reports or want to check out what i am working on now - please join my discord - https://discord.gg/UJfDvdyr7w


Main Credits:
Original model by SchrisArt - https://sketchfab.com/3d-models/riot-mech-model-7b8738c8b0ed4561814856503a4642fb
Bohemia Interactive - For awesome game and platform!
Marbearis - Model adjustments and optimising it for arma, CSAT textures
BigRed - Textures, Materials
My patreons - for support. Huge thanks to you guys! You made this mod possible.
176 Comments
LostLight 2 Aug @ 6:15pm 
@WebKnight Yeah, I see it in the virtual arsenal, was only looking in Zeus.
WebKnight  [author] 2 Aug @ 6:00pm 
@LostLight its literally an item in the arsenal that goes into gps slot
LostLight 2 Aug @ 5:59pm 
Playing this on Antistasi Ultimate and I can spawn in the WGPs using Zeus, I just can't find the WRS Consoles. Anyway I can spawn it in with the debug console?
고랭이 1 Aug @ 10:49pm 
재밌어요.:steamthumbsup:
Hitman 29 Jul @ 7:00am 
Does it work with mod "HumanBots Only AI"?
Not_A_KGB_Agent 27 Jul @ 4:30pm 
I want a Milsim Generation 0 and were getting close to that
LiterallyBeenVibing 26 Jul @ 11:26am 
Antistasi but its robots
Catheur 22 Jul @ 5:32pm 
one step closer to functional mobile suits baby les go
Tango Foxtrot 21 Jul @ 11:08am 
@WebKnight it may be that i dont play arma much and the amount of controls is confusing. but i set the GPS button. and thats the slot it goes in so i assumed it would open it.
WebKnight  [author] 21 Jul @ 9:50am 
@The Bubba'd Baron you can use it without any dlcs, i just use an item from Heli dlc but that should not create any problems