Timberborn

Timberborn

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Map Resizer [Works with Map Editor] (U7 ✅)
   
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25 Apr @ 11:36pm
5 Jul @ 1:31am
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Map Resizer [Works with Map Editor] (U7 ✅)

In 1 collection by Luke ✞ Jesus Saves ✞
U7 Compatible Mods (My mods only)
75 items
Description
Your favorite mod Beaver's Ascent is back with a brand new feature: Map Resize! You can now resize your map, in both the Game and the Map editor and break the map height limit!

Tip: you can also use this to make a map smaller or make the height limit lower as a challenge!

How to use

You should pause and save your game before the next step. After resizing, the mod will make a save (game or map) called "MapResized". It will automatically overwrite any with the same name, so be careful!

With this mod installed, in your Menu (Esc), you will find a new button called "Map Resize". When clicking it, a dialog will show up to let you choose a new size for your map. You can enlarge or shrink your map.

If you are enlarging your map, you can choose the strategy to fill the new space: either Mirroring the existing map or simply copying the edge.
If you are shrinking your map, please note the mod will offer an option to delete all the objects first so the resized map won't crash the game. Please delete them and then go back to the resize dialog.

You can also choose to change the height. The game has two height levels: terrain and "all". The terrain height is how high you can build Terrain blocks to, while the "all" height is how much higher you can build any object. The game default is 23 + 10.

Once you are done, click "Resize" and the mod will resize and make a save. It will also offer to load the new save as your current game will likely crash if you continue anyway.

In my experience, you don't need to keep this mod on if you don't mess with the map's Terrain Height. You can actually change the Above-terrain height and then turn the mod off.

Map Editor

You can use this to quickly make symmetrical maps, or to make a map larger for more players.

Note:
- If you do increase the terrain height, your brush won't still increase yet, after resizing. You will need to restart the game (i.e exit the app) for it to change. Due to technical limitations, the max brush height can only be applied once per game session.
- Your users will need this mod to play your map properly if you change the Terrain Height. Nevertheless, better test your map without this mod before publishing just to be sure.

Right now only terrain is copied. I am making made a Copy object feature as well for the The Architect's Toolkit mod so you can quickly mirror objects as well.

If you need any support or feedback, feel free to contact me on Timberborn's official Discord ( https://discord.gg/6VZfcKGM2Z, on #mod-users[discord.com] channel), or @theapologist316

===
Mod source code and donation: https://github.com/datvm/TimberbornMods

v7.1.2: Fixed objects on top being considered "out of the map". You also have an option to see which object that prevents the resizing so it's easier to spot an issue.
v7.1.1: Finally fixed a crash when resizing maps with "underground" Water Source at the edge. Big thanks to @sank and many others who gave me a save that helped me pinpointing the issue.
v7.1.0: Added Free Camera.
v7.0.2: Should work with June 2nd update.
v7.0.1: Fixed a crash when creating a new map.
Popular Discussions View All (1)
1
4 Jul @ 6:02pm
Crash Log for people not using discord
IchWillDenMistNicht
50 Comments
cholleville 13 Jul @ 6:53am 
Sure the same way we cut off some part of the map, we need all objects deleted. But it would be easier to swap and resized the map how we want it.
Luke ✞ Jesus Saves ✞  [author] 12 Jul @ 1:35pm 
Probably only in the Map Editor with all objects deleted as it would be extremely fragile to move stuff around (i.e. your beaver at (3,3,1) is now no longer there)
cholleville 12 Jul @ 11:49am 
I mean by 90° so we can switch the side it duplicate?
cholleville 12 Jul @ 11:46am 
Is it possible to add the function to "rotate" the map? so after we can resize in an other way?
Luke ✞ Jesus Saves ✞  [author] 5 Jul @ 1:34am 
v7.1.2: Fixed objects on top being considered "out of the map". You also have an option to see which object that prevents the resizing so it's easier to spot an issue.
Luke ✞ Jesus Saves ✞  [author] 5 Jul @ 12:41am 
That's super weird, can you share your save on Discord please? You don't see any building/terrain destroyed at all? Sometimes you may need to do it twice because after the first step, it leaves rubbles, and the 2nd time to remove the rubbles, then you need to resize again (the 3rd time) to actually resize the map.
grauschweif 4 Jul @ 11:42pm 
tried "remove". after resize again. it asks me to remove more, but wont change anything from there on.
can't resize this way either and no save game was created.
only tried to increase height too.
Luke ✞ Jesus Saves ✞  [author] 4 Jul @ 6:01pm 
Hi, sorry for the confusion, it's indeed intended (except the part I mistakenly consider the very top object to be "out of the map"). The first "confirm" is to delete everything considered "outside of the map" so it does not crash when I shrink the map. Then after that, you need to go back to the Resize and perform an actual resize, this time with nothing outside of the map.

But if you are just increasing the upper bound and that message appears, then something is wrong. I wonder if it's related to the recent update on the "top-of-the-map" fix thingy.
grauschweif 4 Jul @ 9:03am 
on diorama map, during game i tried to increase the upper bound (both height + above-ground).
but not change width or depth of map.

dialog told me "there's objects in the way and they will be removed" as if shrinking my map.

if i selected "delete" it removed top-most objects. if selected "no" it did not.

it did not create a new save game or anything after. nor did it change any bounds.

might be an edge-case when there was objects to the highest allowed level. or when just resizing upwards. don't know.
just it does not work at all and could not resize my game.

(it worked well with map editor, just not with the game)
Panchito Mágico 30 Jun @ 4:10am 
No idea what happened, sorry, but it's solved. I searched and read the entire log and tried random stuff, now it's working and I just reinstalled all my mods and re-configured the Configuration mods I downloaded from you. Everything is working great.
<3