RimWorld

RimWorld

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GrimWorld 40,000 - Sabbat's Blight
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Mod, 1.5
File Size
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Updated
29.773 MB
27 Apr @ 2:41pm
28 Apr @ 1:01pm
5 Change Notes ( view )

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GrimWorld 40,000 - Sabbat's Blight

Description
“THEY HIDE THEIR FACES IN SNARLING IRON, BUT THE CRUELTY IN THEIR HEARTS IS MANIFESTED IN THEIR BRUTAL DEEDS.”





Hello all Warhammer 40,000 fans.

This is our Blood Pact module for the "GrimWorld 40,000" mod series. Sabbat's Blight is our dedicated cult/traitor guard regiment of Khorne, the Blood God. This mod is part of our very special collaboration & joining of forces with Coventech, and it has been on the making for a while.

This mod is made by fans for fans. Follow our mod list for more "Warhammer 40,000" content.

Keep in mind that any content added can be subjected to changes in the future as we look in to ways to improve our mod's contents. Basically, we want to make clear that this mod series is still being built up and future additions will be released in the future, while already released content will receive updates.

This mod has been commissioned by BruceTheRonin.

Our goal? Total conversion. Blood for the Blood God! Skulls for the Skull Throne!





















Vehicles require the Vehicle framework to appear in-game. Vehicles are now built differently, giving you an empty chassi, where you'll be able to add turrets and etc.




Q: Do these weapons spawn on enemies?
A: Yes, weapons have necessary tags to spawn on enemy pawns in the game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: Will you keep updating this mod?
A: Yes, we have more content planned, but new releases may take a while to happen.

Q: Can I suggest what could be added to the modification?
A: We are open to suggestions regarding the content of the mod, join our Discord and leave a suggestion in our special suggestions channel!

Q: Is there a GrimWorld Discord server?
A: Yes, here is the invitation link https://discord.gg/uNCr4Gynm3

Q: Will this mod have Combat Extended patch?
A: Eventually, GrimWorld's Combat Extended patches are usually done by the Combat Extended team, meaning you'll have to wait for their patch to be finished.

Q: Are new mods planned for the GrimWorld series? What are the next updates for this mod?
A: Yes, you can take a look at our publicly released roadmap. More information can be found in our discord server, along with many spoilers for upcoming content!

Q: I prefer Github or I want a Github repository, can I have it?
A: Yes, you can get all of our mods through , our project's Github page[github.com].

Q: What is Coventech + GrimWorld? Why I'm seeing this?
A: The Coventech & GrimWorld teams have entered a partnership. This means that we've been working together to bring new and to improve the 40k content in the workshop. We've great things being made, stay tuned.

Q: Where can I find more content on the Workshop? Is there a collection for me to see everything GrimWorld 40,000?
A: Yes, click here.


If you've made a translation for this mod, then let us know and we'll include them here!

Russian translation by Sinoptick



Clashgore: Creator of the modding series and community management.

JerryTheCultist: Lead coder for Blood Pact, planner & lore aficionado

Eridanus: Coder, faction implementation & much more

Abomination: Lead artist, apparel artist, spare writter & workshop infocards designer

Artemiish: Apparels artist

BlackMarket420: Vehicles artist

Gerrymon: Furniture artists

The Suspect: Weapons artist

Forrrr: Writer

Razzberry: Writer

Special thanks
Special thanks to BruceTheRonin for your enormous patience and the attention you gave to the team during the production of Sabbath's Blight. Without your interest and the investment you provided, it is safe to say that Blood Pact would not exist as it does today — or perhaps not at all.

Many thanks to Forrrr and Razzberry for jumping in and helping with the writing on such short notice! Your quick support made a real difference — your efforts are truly appreciated!

Huge thanks to Eridanus for stepping in and helping immensily with the coding & finalization of Sabbath's Blight — and absolutely rocking it! You not only carried us across the finish line, but did an outstanding job in the process!

(CC BY-NC-SA 4.0)[creativecommons.org]



Special links
Coventech
JerryTheCultist's Ko-fi page[ko-fi.com]
Shun The Witch's Ko-fi page[ko-fi.com]
Coventech's Discord server[discord.gg]

GrimWorld
GrimWorld's Discord server[discord.gg]
Eridanus's game making Discord server[discord.gg]

[discord.gg]

In case of errors or other problems, please write in the comments or on the discord, reach the team in the questions section. Alternativelly, feel free to spam message "Clashgore#8408"!
90 Comments
No1KnowsYet 18 Jul @ 10:57am 
Thank you for your hard work, Cant wait to get back to my 40k play through!
Blutdrachen 11 Jul @ 7:25pm 
Cool. Thanks for the prompt reply.
Abomination  [author] 11 Jul @ 7:22pm 
@Blutdrachen Stalk tanks are awaiting Coventech's Mechsuit system (that was also affected by 1.6), they are planned and their art is either partially or totally done even, they just need the system and implementation as they were in the original mod plans.

@gorp That is something that is listed in the "Khorne integration" part of our roadmap. We'll be adding backwards integration to Khorne powers once these are made for the main Khorne mod (with daemons and etc).

@Rysswer I wasn't 100% aware of that update for CE, I'll update the page once we update the mod for 1.6. It is just that CE takes care of patching GrimWorld content for compatibility, and the page is basically the same since release hahah
Blutdrachen 11 Jul @ 6:45pm 
Just was getting used to these guys then 1.6.
Also any chance of stalk tanks in a future update? Maybe the driver would have to be installed permanently like a warcasket.
gorp 10 Jul @ 12:12pm 
If only we were able to perform rituals :steamhappy:
Rysswer 19 Jun @ 11:47am 
Yeah I think it has been added to steam version too not only to github one. I loaded up both combat extened and sabats blight and all sabat weapons had magazines and all combat extened options. Meale weapons seem to work fine. I'm using other mods but i don't know what other mods would have caused sabats weapons to work with CE. Also tbh i don't know how integration process works for your mods, i just noiticed that the CE stuff works with sabbats stuff, and was curious why was that, since it says that it hasn't been intagrated yet.
Abomination  [author] 19 Jun @ 9:59am 
@Rysswer We were waiting for it to be released on the Workshop version of Combat Extended before modifying Sabbat's Blight description, is this the case? We don't control or are responsible for the CE team's content/updates.
Rysswer 19 Jun @ 7:52am 
I see that the mod already has Combat extended integration both in game and on their page on github. But here it still says that it will eventually be implemented. Idk if this is intencional or you guys are waiting for new update to chage it on the page.
Abomination  [author] 18 Jun @ 4:05pm 
@Roque the Rogue, it is eventually going to not require "Hammer of the Imperium", decoupled during Hammer's retooling where it would be relying only on the main mod's framework. This was sadly postponed as of the announcement of 1.6.
Roque the Rogue 18 Jun @ 8:46am 
Isn't it possible to make this mod standalone?
its an amazing looking armor and weapon mod but locked behind so many frameworks and depedency has soooo many options and research.