Space Engineers

Space Engineers

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Detection Equipment
   
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Type: Mod
Mod category: Block, Script
File Size
Posted
Updated
18.770 MB
4 May @ 6:39pm
31 Jul @ 8:05am
190 Change Notes ( view )

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Detection Equipment

Description
The definitive sensor framework for Space Engineers.



Detection Equipment is a semi-realistic detection and EWAR mod framework for Space Engineers.
This is the base mod, and must be referenced as a dependency for client mods.

Useful Links




Questions, comments, concerns? Leave a comment below, or reach out to the author on Discord @aristeas.[discordapp.com]

This mod commissioned in part by Purity (@purityworks) and Aryx3D (@nullintercept).
Want to support Aristeas so she can keep modding? https://ko-fi.com/aristeas
21 Comments
Wiki 18 Jul @ 9:25pm 
excellent. what about smaller small grid detector aggregators and the like? as the size of the current ones make it challenging (at best) to integrate them into smaller scale small grid fighters.
(if not I am tempted to just make my own using the base game programmable block as a model or whatever)
Aristeas  [author] 18 Jul @ 9:21pm 
small grid IFF is in the works
Wiki 18 Jul @ 7:21am 
Okay I gotta ask, and I can repost this to the git if needed, but why no small grid IFF reflector? Ya know, for fighters and the like?
AIM-9X 12 Jul @ 11:49am 
I made an issue on your github, it should explain everything much more in detail
Aristeas  [author] 12 Jul @ 6:18am 
will look into it
AIM-9X 11 Jul @ 10:14pm 
This just straight up wont work for me, but it works for my friend. My friend has created a ship that tracks targets successfully, but if I copy it and paste it, it wont work. Is there something that only allows the host to use the mod?
Frosty 11 Jul @ 3:02pm 
As most npcs won't have iff blocks, would it be possible to add faction tag to the iff readout if the grid has an actively broadcasting antenna
Striker 8 Jul @ 10:33pm 
Is there a way to turn this off for AI? When this mod is enabled the AI seems to break because they don't have the blocks to "see" me... Is there a fix for this? thx AI mod used is Delta Rim encounters.
Aristeas  [author] 7 Jul @ 7:27am 
send logs
arasmus2 6 Jul @ 2:31pm 
This mod causes the game to crash for some reason.