Stellaris

Stellaris

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Universal Zone Patch
   
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8 mei om 12:00
18 jun om 9:51
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Universal Zone Patch

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!!!Special Thanks to alankraskow for finding the issue!!! Show him some love!

Universal Zones Patch enables seamless compatibility between multiple mods that introduce unique district specializations, preventing conflicts and ensuring each specialization functions as intended.

Modders can request inclusion of their specializations by visiting the Universal Zones Patch GitHub repository.[github.com]

Updates will be done by each Friday night.
33 opmerkingen
Niecny 26 jun om 13:10 
There is a problem with some planets and megastrctures like orbital elysiums and planetary ringworlds or hubs - game crashes when i click on the "District specialization" on those planets
ZENOX_OMEGA 25 jun om 16:43 
nothings visible on habs rn. might have been something else that caused it, but it was working before. any suggestions? i'd really appreciate any advice
RivinSylar 18 jun om 15:02 
@bbt104
Got the Same Problem as GunM13 and alankraskow, right now i only tested it with Hive Worlds.
Just fyi, maybe there is more to it, resub didnt changed it for me btw.

And huuuge thanks and props for the mod and your work <3
GunM13 18 jun om 14:14 
@bbt104, I tried, I even reinstalled the game but nothing works. Last night it worked perfectly and today it crashes, so I don't know if it's your mod, another one, or the game itself lol. Anyway, thanks for your time and your work :)
bbt104  [auteur] 18 jun om 13:19 
@GunM13, try re subscribing, I did an update just a bit before you messaged, I just went in and hive worlds work just fine on my side.
GunM13 18 jun om 11:15 
Yep hive world specialization=crash :/
alankraskow 18 jun om 9:20 
@bbt104 the same thing happens with hive worlds. Seems that they can't have additional slots, otherwise it will crash.
bbt104  [auteur] 17 jun om 9:05 
@William de Burge

The ghost Zones wouldn't be this mod, so far there's only 1 other mod that has this as a requirement: Crimelord Empires 4.0 by The Wandering Modder. So unless its his mod. Otherwise its a mod conflict with other mods. This mod functions similar to Universal Resources mod where it only ads compatibility between mods that specifically ask for it.

@Taurec, I'll be looking into that tonight after work.
Fatetaker 17 jun om 3:55 
Thank you @Taurec I have been trying to find the source of this forever
Taurec 16 jun om 11:12 
Sorry, I got excited too soon. Machine planets are still broken. The game crashes when clicking on a district. :(