RimWorld

RimWorld

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Tasty Armory - High Medieval
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Mod, 1.5, 1.6
File Size
Posted
Updated
28.183 MB
11 May @ 2:09pm
24 Jul @ 7:07am
10 Change Notes ( view )

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Tasty Armory - High Medieval

Description


Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

Relatively compack of equipment themed after high-medieval era europe.

#tastier #medieval #knight #norse #viking #frank #dane #crossbow #axe #spear

Github Link
[github.com]

These mods take a lot of work, patronage helps.
[ko-fi.com]



It's all just items. Also don't forget Core mod, it has base defs.

Apparel:
Clothes: tunic, dress, cloak
Hats: nordic fur hat, headscarf
Helmets: nasal helm, spectacle helm, greathelm, maille coif, padded coif
Armor: gambeson coat, aketon, lamellar vest, maille shirt, coat of plates, maille hoses, maille mittens
Accessories: sword scabbard, arrow bag, crossbowman's belt

Melee: one-handed spear, billhook, greataxe, handaxe, arming sword
Ranged: composite crossbow, steel heavy crossbow,


Lot of the items have several alternative stylings, you should get Craft with Color so you can have your stuff painted and styled appropriately!



No known conflicts.



Q: But muh Medieval Overhaul!?
A: Pssst! Haven't gotten around to it yet, I'm rather tired.

Q: Why didn't you just update the old mod?
A: Save breaking changes that had to be done for better maintainability.

Q: Where the rest of the old mod!?
A: Held at ransome, mod part 2 with working title "In Shing Armor", content must bloat!

Q: Where surcoat variants and/or VFE M2 heraldry compat!?
A: SoonTM

Q: Why does <item> have <value><stat>?
A: If you're using CE we can have a design discussion, but I don't play vanilla nor pretend (or really think is possible) to understand how vanilla should be balanced, please do submit better values, here or in a gitub issue. If something looks like a typo, it most probably is.

Q: Is this compatible with Combat Extended?
A: I indeed would prefer to be able to play with my own mods, yes.

Q: Is that a Monty Python and the Holy Grail reference?
A: What else would it be?

Q: Safe to add/remove midgame?
A: Safe to add midgame. Safe to remove midgame, but you will get a harmless one-time errors. Do mind loadouts tho.




Serina - the mod
Makoto Yukimura, Gambargin, and many others - inspirational illustrations and scholarly refernces
Seriously go watch/read Vinland Saga!




110 Comments
Guarwo 1 Aug @ 9:14am 
You hit subscribe and then if you don't use a mod manager enable it in game. Make sure to get Tasty Armory - Core also cause it required.
shavimtz10 1 Aug @ 8:49am 
can someone explain me how to downlad the documents needed to use the mod?
I cant find how to do it propperly
Serina  [author] 24 Jul @ 8:14am 
ye, i hate stuff getting unnecessarily bundled
Guarwo 24 Jul @ 8:11am 
Thank you for updating this and the samurai mod to 1.6 it's cool to use your mods when do neolithic play through but what's cool about it you don't force new materials or some dumb overhaul like a lot of other medieval mods. But it's cool can make like a knight order colony without the annoying mechanics.
Serina  [author] 24 Jul @ 3:09am 
what? the 14th-15th century visored helmets? those are in the 14th-15th century equipment mod of course
Avokant 23 Jul @ 6:15pm 
@Serina, Just curious on what made you get rid of the lifting helmets?
dr650cp 23 Jul @ 6:51am 
1.6 pls
Geneva 16 Jul @ 7:08am 
okay <3
Serina  [author] 16 Jul @ 6:54am 
in a bit, okay?
Scionin 15 Jul @ 12:25pm 
1.6?