Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

50 ratings
AI Powered Ships
2
   
Award
Favorite
Favorited
Unfavorite
Tags: Mods
File Size
Posted
Updated
24.358 MB
17 May @ 11:58am
11 Aug @ 4:32pm
10 Change Notes ( view )

Subscribe to download
AI Powered Ships

In 1 collection by aredja2
CosmoBreaker
78 items
Description
Enhances ships with AI cores that can operate nearby parts autonomously, improving late game fps (especially if you add ships to the pool that utilize these cores). Cut crew size by over half. Optimize your ships.

Features:
- Single AI core that operates parts it points at
-Large AI Core that operates up to 2 crew for each part up to 32 total in a radius
-Behemeth AI Core designed to reduce crew necessity for late game fps. It operates up to 4 crew for each part up to 64 total in a large radius
- Compatible with most vanilla parts that require crew
- Multiple AI cores can work together for parts requiring more crew
- Seamless integration with existing ship designs

Inspired by Aephix's AI Core mod.

Compatible with most mods.

Built in functionality for: Vanilla Parts, Galactic Allegiance, Sunflower Corp, Star Trek: A Final Assault mods, General Munitions, and my other weapon dense Laser Emporium.

If you find any compatibility issues, please let me know.

For anyone who wants to help make this compatible with more mods, check out https://github.com/CosmoBigBrainers/Cosmoteer-AI-Ships
Make a pull request or copy the mod files from the workshop. See the 'README' and the 'how to make compatible.txt'. Then commit/push/comment new files to the github and I will take a look!

Known bug: The brains show a broken buff area. The brain icon shows double what it should at normal range, and always shows the brain at overclocked range even when not overclocked. I'm working on it.
57 Comments
Chronos 7 minutes ago 
@Sorayuki
Not an experienced player myself, but I was having similar issues. In my case I had to to make sure the crew had access to the core to supply power to it, and it was not working with some of my modded parts, but it does with the base game ones.
Sorayuki 19 minutes ago 
Sorry to ask here, but I've been trying for hours and still can't fully understand how the AI core of this mod makes ship components operate without human intervention. My crew still seems to operate facilities that require manual control as usual, while the AI core doesn’t appear to be functioning at all. Is there any experienced mod player who could teach me how this works?
Nardi 🐾 3 hours ago 
Why does Manipulator Beam act as +1 AI Core on left side of it?
Mrbread 13 hours ago 
@VF-HUNTER

And?
VF-HUNTER 18 Aug @ 7:39am 
the core images look ai generated like.. i dont know if im wrong
aredja2  [author] 11 Aug @ 8:01am 
@GreenBugatti I'm not sure how to implement that to be honest. I have an idea on how to automatically make attack patterns that are hands off, but if I was to work on that It wouldn't be anytime soon.
GreenBugatti 11 Aug @ 5:04am 
is it possible to make this 'ai' mod have a control block that allows you to make your ships ai controlled? os you dont have to control them?
GreenBugatti 11 Aug @ 5:03am 
hey
aredja2  [author] 10 Aug @ 3:32pm 
@Chronos, just the larger cores. I thought the smaller were fine as is. The upgrade is auto unlocked as the AI cores are quite expensive to research already.
Chronos 10 Aug @ 12:49pm 
Can you overclock the small cores, or just the bigger ones?
And is it a separate research?