Cosmoteer: 星舰设计师

Cosmoteer: 星舰设计师

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AI Powered Ships
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标签: Mods
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24.358 MB
5 月 17 日 上午 11:58
8 月 11 日 下午 4:32
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AI Powered Ships

在 aredja2 的 1 个合集中
CosmoBreaker
78 件物品
描述
Enhances ships with AI cores that can operate nearby parts autonomously, improving late game fps (especially if you add ships to the pool that utilize these cores). Cut crew size by over half. Optimize your ships.

Features:
- Single AI core that operates parts it points at
-Large AI Core that operates up to 2 crew for each part up to 32 total in a radius
-Behemeth AI Core designed to reduce crew necessity for late game fps. It operates up to 4 crew for each part up to 64 total in a large radius
- Compatible with most vanilla parts that require crew
- Multiple AI cores can work together for parts requiring more crew
- Seamless integration with existing ship designs

Inspired by Aephix's AI Core mod.

Compatible with most mods.

Built in functionality for: Vanilla Parts, Galactic Allegiance, Sunflower Corp, Star Trek: A Final Assault mods, General Munitions, and my other weapon dense Laser Emporium.

If you find any compatibility issues, please let me know.

For anyone who wants to help make this compatible with more mods, check out https://github.com/CosmoBigBrainers/Cosmoteer-AI-Ships
Make a pull request or copy the mod files from the workshop. See the 'README' and the 'how to make compatible.txt'. Then commit/push/comment new files to the github and I will take a look!

Known bug: The brains show a broken buff area. The brain icon shows double what it should at normal range, and always shows the brain at overclocked range even when not overclocked. I'm working on it.
53 条留言
VF-HUNTER 8 月 18 日 上午 7:39 
the core images look ai generated like.. i dont know if im wrong
aredja2  [作者] 8 月 11 日 上午 8:01 
@GreenBugatti I'm not sure how to implement that to be honest. I have an idea on how to automatically make attack patterns that are hands off, but if I was to work on that It wouldn't be anytime soon.
GreenBugatti 8 月 11 日 上午 5:04 
is it possible to make this 'ai' mod have a control block that allows you to make your ships ai controlled? os you dont have to control them?
GreenBugatti 8 月 11 日 上午 5:03 
hey
aredja2  [作者] 8 月 10 日 下午 3:32 
@Chronos, just the larger cores. I thought the smaller were fine as is. The upgrade is auto unlocked as the AI cores are quite expensive to research already.
Chronos 8 月 10 日 下午 12:49 
Can you overclock the small cores, or just the bigger ones?
And is it a separate research?
AnonaCraffter 8 月 10 日 上午 11:42 
oh, OK
aredja2  [作者] 8 月 10 日 上午 11:41 
@AnonaCraffter My Laser Emporium mod, the General Munitions Reupload version mod, the newly updated Galactic Allegiance mod, and I think the ST - AFA Core and Federation mods. Might be something else mixed in there. I have 60+ mods at any given time haha.
AnonaCraffter 8 月 10 日 上午 11:37 
what mods are used for the title picture?
aredja2  [作者] 8 月 9 日 上午 11:32 
@chronos I'm glad you like it! I'm currently trying to fix a handeful of bugs across my mods, but am also setting up a local AI coder than I may be able to train to add mods easily! If I can get this working I will check out deranged industries.
If you want to give it another shot, you can download soemthing like cursor and use their free trial to have claude added your mod. No experience needed. Maybe a youtube video. I'd use Claude if you do this. It can also interact with git for you.

@Arkcane The indicator on small cores is a great idea! I totally forgot to add that. And as for the larger range, I just added overclocking for just that purpose! If you can take the heat, you can take the battle!