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my game pretty much ended after they steamrolled the galaxy
i cheated an invincible fleet to try and salvage it but its been years and theres no follow up to the senate resolution and the sanctuary of ralis is spawning fleets literally every 5 seconds or so
My game doesn't have any fallen empires, so the crossing seems to consist of 1 single system. Or at least, not found any others. Taking a peek at your code, you do have it set to a random system in that case, so randomly decided on neighbours. Midgame was 150. You are using years_passed instead of mid_game_years_passed when scaling. Shrouded systems should nerf the scaling from a gameplay perspective.
the debug event is opened by tpying this into the console
event f93_galactic_crossing.99
if you want you can give me the save game, i worked in my debug process and a savegame that crashed on the same date every time could give me some good information.
If you're looking for suggestions for change, I would say keep the Aetherophasic Engine and the Galactic Community stuff, but instead of spamming fleets turn it into a Turtle type faction itself.
Instead of having it pick a fight with everyone make it so everyone has to charge in to pick a fight with it to survive.
That should keep it from just overrunning everything and could fit the theme as well.
Plus there's not really any crisis in Vanilla that just sits in the corner and makes you come to it.
Give it high powered Citadels and maybe even work in the new constructible megastructure citadel thing.
Just make their space something you have to either slog through or circumvent in some way.
With other crises you can often turtle up and get some breathing room while the AI acts as speedbumps, but here it only seems to feed the problem.
So you start compltely unable to fight it, then by the time you CAN fight at that level, you can't fight it anymore because it's gotten stronger, and if you wait too long the game just ends.
My last game I managed to jump a 50k fleet in to the Rallis system and ALMOST take out the Engine, but by the time I put a second fleet together for another assault, I got poofed from existence.
You mentioned it scaled depending on certain factors, I was curious if it obeyed the "mid game crisis time" setting of vanilla, and noted that could be part of my issue, as I tend to put that a hundred years early.
The main issue I see with it isn't even whether PLAYERS can beat it, but the fact that the AI absolutely stands no chance against it.
I've seen AI do decent against the Khan and even survive the Katzen, but this just steamrolls the entire galaxy by the time I can even begin matching fleet power with it.
@bfei001 i am sorry ot hear that. It does scale with the following factors: Number of Empires, Number of Stars in the shrouded region, Time that has passed, Crisis Strength Scale. Its meant to be hard, if easy is still to difficult. i can scale it down further, as that difficulty setting is meant to be beatbale for all players. I did make their engine progression very fast. I have little experience with the player experience of this mod. so this feedback is greatly appreciated.