Stellaris

Stellaris

162 ratings
#MODJAM2025
4
2
3
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.087 GB
20 Jun @ 10:50am
7 Aug @ 5:32pm
12 Change Notes ( view )

Subscribe to download
#MODJAM2025

Description
#MODJAM2025 is Available Now

Play 15+ modded Player Crisis Paths and vote for your favorite!

Vote now![pdxint.at]

This year our modders will be competing for some fantastic prizes from our sponsors at Republic of Gamers.

Prizes:
1. ROG Ally X
2. ROG Ally
3. Stellaris Merch Package

Found a bug or other issue with one of the Crisis Paths?

Report it on the Official Stellaris Discord[discord.gg], by clicking the button in the #help-test-the-modjam channel, and then post in the crisis path channel.

Please note: BioGenesis OR The Machine Age OR Nemesis are required to enable choosing a Player Crisis Path. Some crisis paths may have additional DLC requirements.

----

We'd like to take this opportunity to thank the more than 70 modders who signed up, helped out and otherwise contributed to this year's mod jam, and those who wanted to contribute but didn't have time, thank you too!
Popular Discussions View All (2)
2
8 Aug @ 1:41am
omnitemporal
gamix
0
5 Aug @ 8:44pm
Omni Temporal
Alister131
123 Comments
Cytruss 8 Aug @ 1:46pm 
endgame set at 2350 and in 2400 still nothing happens, any ideas ?
Tr33 7 Aug @ 8:30pm 
@StrangeAeons Malthus explained most of it. Its a bit rough around the edges. For example system taint also counts for planets who have an active taint situation. System tootltip ( the modifier from nebulas and storms in the bottom) dont really support dynamic modifiers, so its hard to tell what taint level the system has.

Hope I can improve this system in the future, but MJs have a time constraint. If you have more questions let me know.
StrangeAeons 7 Aug @ 5:52pm 
@Malthus Awesome thank you, it appeared a little bugged, i removed the taint weaver and put it back on the starbase and it suddenly changed into the nebula so it all worked out. Just finished the full crisis path, it is excellent :)
Malthus 7 Aug @ 2:29pm 
@StrangeAeons Your shardworld is immune to the shrouding effect and will not be lost to it no matter the corruption. When it comes to the system effect and whether or not you can see the current value i am unsure. Tree was working on this entire complex. I'll let him know about your question, so he can give a more detailed answer.
What I take from the script is that there are hidden situations running which progress through the taint but also have a decay value meaning if it stops receiving more taint it can also go back again. If there is enough taint level the system should get a nebula effect and can even spread to neighboring systems.
qwertyuiop181813 7 Aug @ 10:20am 
Do any kind-hearted people know how Culture Derouting Weapon can advance the event chain
democles_pl 7 Aug @ 8:40am 
@the bees
Thanks for the reply! that sucks hopefully they just release them as mods
StrangeAeons 7 Aug @ 8:39am 
@malthus couple theophany things 1. Love it, its beautiful.
2. Is there a way to tell the tain level in a system? Ive had a taint weaver running on a starbase for a while and it hasn't changed the system at all or indicated a change aside from making 17 veiled entities.
3. I build a shroud piercer on the shard world (then got scared because I didn't know what'd happen if I shrouded the planet) turned it off when taint hit about 70% but it wont decrease taint on passive decay, only on active containment
The Bees Knees Reclaimer 7 Aug @ 6:39am 
@democles_pl I know for both Archean Convergence and Branchial Weaver, the creators ran out of time. To my knowledge, Killing Thought is still in the running.
democles_pl 7 Aug @ 5:47am 
@MrFreake_PDX

Killing thought
Branchial
and the Archeo tech crisis

Aren't appearing as options in the perk list. Know of how to get them to show?
qwertyuiop181813 7 Aug @ 4:22am 
@MrFreake_PDX There is an error in the crisis escalation of Culture Derouting Weapon, which cannot correctly advance the crisis level