Stellaris

Stellaris

#MODJAM2025
108 Comments
Alniyat 9 hours ago 
Good job! The fixes yall did worked like a charm, works with my whole modlist from start to being dayss from the bloom finishing and getting sniped by Cetana.
Malthus 15 hours ago 
@uhrina For as long as the voting is ongoing, individual mods are not allowed. Those, we uploaded for the testing week have to stay hidden.
uhrina 19 hours ago 
How do I download the individual mods? I searched for some on the workshop, but could not find them.
Longling 20 hours ago 
Multilanguage Localization - MODJAM2025
Supported Languages: 简体中文 (Simplified Chinese), Français (French), Deutsch (German), Español (Spanish), Português (Brasil) (Brazilian Portuguese), Polski (Polish), Русский (Russian), 日本語 (Japanese), 한국어 (Korean)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3539371366&searchtext=
flarefighter 5 Aug @ 2:59pm 
For some reason, after using the advanced start feature, a Fanatic Purifier empire [one the same species as me through the Lost Colony origin] has become the Galactic Market's leader.
MadeinCanada 5 Aug @ 10:01am 
@lady_lephise The cooldown for its rewards have been extended to a year, so you should no longer get a bunch of random rewards so often.
MrFreake_PDX  [author] 5 Aug @ 8:01am 
@A Cat: Technically, all black holes are the same size, a single point in space (aka the singularity). You're referring to the event horizon that gets larger with mass, which is not a physical part of the black hole itself, just an artifact of how light behaves.
lady_lephise 5 Aug @ 5:46am 
honestly architect of ruin is so very much overpowered the benefits it gives are literally game ending and they have a habit of happening a lot like i got 1 every month for 6 months straight 50k unity or maxed out resources is just too much i went from the weakest empire to the strongest in like 5 minuets
A Cat 4 Aug @ 8:07pm 
Fun fact: The radius of a black hole scales with mass. That means they get less dense the more mass that is added!
MrFreake_PDX  [author] 4 Aug @ 5:21pm 
@Alniyat We worked out a fix for Gigas compatibility. It should go live tomorrow evening, there's a version up on the Stellaris discord if you can't wait
@Journeyman Prime please report issues on discord, not in the comments where the modders won't see them. Thanks!
Daniellm 4 Aug @ 10:49am 
It's a lot more difficult to make stuff work with wilderness than one might think
Eclipse 4 Aug @ 10:02am 
Evergrowth needs to be compatible with Wilderness imho

That is all

Great fun so far<3
2903962059 4 Aug @ 8:59am 
:steamthumbsup:
Daniellm 4 Aug @ 4:39am 
@alniyat merger of rules fixed *overwritten gamerules* amongst a few other things.

it would never have fixed the modcompatibility issues the modjam has as it simply did not touch such things
gamix 3 Aug @ 10:30pm 
The spy mission of omnigemporal doesnt do what supposed to do
Alniyat 3 Aug @ 5:28pm 
@MrrFreake_PDX Rember when Merger of rules just made everything work together? ;') Best mod there ever was
MrFreake_PDX  [author] 3 Aug @ 4:49pm 
@Alniyat Unfortunately an Irony Compatibility Patch won't fix this, we've been investigating it for several hours and have found out which file is the culprit. Not sure if we'll be able to fix it or not, however.
MrFreake_PDX  [author] 3 Aug @ 4:48pm 
@Ulthar You need to have nemesis, biogenesis OR the machine age and 3 ascension perks chosen, before you can choose a player crisis ascension perk.
Ulthar 3 Aug @ 4:25pm 
i would love some clue as to how to start some of these.
MrFreake_PDX  [author] 3 Aug @ 2:07pm 
You got it first go. Irony will make compatibility patches.
Willem 3 Aug @ 2:07pm 
@Alniyat Probably Irony Mod Manager.
Alniyat 3 Aug @ 2:02pm 
@MrFreake_PDX There are? I was only aware of Irony, what mod manager do you mean?
MrFreake_PDX  [author] 3 Aug @ 1:53pm 
There are mod managers out there that will automatically resolve mod conflicts and make you a compatibility patch for your particular combination of mods.
Daniellm 3 Aug @ 1:03pm 
Modjams does a whole 0 testing with other mods. There's 0% built in compatibility with anything, and other mods are not of concern when developing a submission for a modjam.

It's fine to report crashes and all, but incompatibilites is to be expected as no work has been done to address such stuff.

Want to use a modjam? Stay with a limited modlist
jjaca61781 3 Aug @ 12:26pm 
For me the Fallen empires don't show their system's plants. I am unable to claim or conquer them.
Battlespark 3 Aug @ 12:11pm 
cant run it, it just crashes immediately. its incompatible with tons of mods on steam this is just silly.
Deadlykitten 3 Aug @ 10:01am 
i'm sorry but is anybody else having problems finding the archean convergence ep?
Dinaghar 3 Aug @ 7:51am 
The “coexistence protocol” crisis seems a little buggy.
One of the second-level abilities, according to the description, allows you to place “Cerebral relays” within the borders of other empires. However, when a secret agent operation related to this is successfully completed, other empires still refuse to provide their systems for the construction of these “Cerebral Relays”.
Wiirlak 3 Aug @ 7:45am 
@dreamcatcher582
It depends the empire (ethics, authority, etc, and some randomness)
If they find it unacceptable, they won't change their opinion on this.

But if they agree to it, doing it multiple times makes them more and more favorable.
dreamcatcher582 2 Aug @ 5:40pm 
For the evergrowth, is there a way to get other empires to accept the evergrow? When I try to do the trade action, it warnings me that they will find it unacceptable and because of that no planets will be terraformed. Is there a way to change that?
Daniellm 2 Aug @ 4:46pm 
the modjam is not compatible with nsc, which should not come as a surprise
Skinnybones2002 2 Aug @ 3:55pm 
Anyone encounter the issue of modjam removing NSC explorer ship?
Clockman 2 Aug @ 3:10pm 
I hope at least some of these are continued to be worked on after the modjam, it's so cool to get so many new crisis paths at once.
Willem 2 Aug @ 1:57pm 
How do I build the Stellar Harvester? (Harvesters Crisis Path) It just says it cannot build around any Stellar Body in this system with no explanation given on what it needs, even on the Galaxy map.

Figured it out through looking through the Game Files, needs to be built on your Capital.
Desah the Thing 1 Aug @ 4:42pm 
Dreaming Deep is basically unplayable with fallen empires. I genuinely tried to pull this off, and stuck near the end, all normal empires were put to sleep. Would be nice if author fix this crisis path.
Kalisalos 1 Aug @ 11:42am 
@Yokami - It's true. Unfortunately, Wilderness changes so many fundamental things that we'd have to rebuild a lot of our mechanics to support it, and that just wasn't feasible in the limited timeframe of the ModJam.

Evergrowth's author liked the idea of supporting Wilderness, but just couldn't get that done in time.
Yokami 1 Aug @ 11:34am 
A lot of ascension paths are unavailable for Wilderness empire, including Evergrowth
Longling 1 Aug @ 3:27am 
Chinese translation危机之路-Mod嘉年华-汉化补丁: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3539371366
Malthus 31 Jul @ 11:10pm 
@Cyrania It is supposed to work like a one time use colossus, shrouding the world it is used on. Is it bugged or anything?
Cyrania 31 Jul @ 10:34pm 
Loving Theophany, just wondering if the psionic fireship does anything at all? does anyone know?
LizardManzzz 31 Jul @ 9:12pm 
Is the reality chain in the mod? I was really looking forward to that one
Daniellm 31 Jul @ 5:12pm 
@demon680 then stop using other mods if you want to test the modjam?
Daniellm 31 Jul @ 5:12pm 
@uncreativename i believe this was fixed 2 days ago, try and resub
SushiDragon 31 Jul @ 4:39pm 
@Arveshi are you using any other mods?
Arveshi 31 Jul @ 2:46pm 
I upgraded one of my starbases to a citadel and it instantly vanished itself and rebuilt an outpost (since my capital was in that system). Earlier in the game I'd noticed that a fallen empire had multiple missing systems as well with still-inhabited planets in them. I'm pretty sure citadels are simply vanishing themselves.
Demon680 31 Jul @ 12:48pm 
keeps crashing with other mods
[SPDF-1] Anikin 31 Jul @ 12:27pm 
Cant find the ascension perk for Archean Convergence. Really wanna try it out as it fits my species ideals
Solomon0101 31 Jul @ 12:08pm 
cant find console command for Phantom Reality, looks fun but wanna use machines
UncreativeName 31 Jul @ 11:57am 
The Dreamer crisis cant be picked unless another crisis perk was chosen lol. I'm assuming that's a bug.
also, I don't see Branchial Weaver in the screenshots or in-game, despite being featured in the part 1 showcase on yt. Did the team behind that one withdraw from the modjam? i was looking forward to it :(
Daniellm 31 Jul @ 11:49am 
Modjams aren't built to be compatible with other mods. Using them in big modlists is already pushing it.

There's been 0 work into making in-built compatibility as that simply is *not* worth considering during development of modjam mods.

If you're Lucky, the separated mods will get some better compatibility once the modjam is over