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RimKnights - Core
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Mod, 1.5, 1.6
File Size
Posted
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7.930 MB
29 Jun @ 10:28pm
29 Jun @ 11:42pm
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RimKnights - Core

Description
Updated 6/30/25

RimKnights - Oripathy has split into Core and Oripathy for better modularity

RimKnights - Core brings originium from the Arknights universe to RimWorld. This mod adds originium and originium shards though currently there is not much use for the shards other than converting them to chemfuel.

Current Features:
  • Originium - A black, semi-transparent crystal that has the potential to spread across the entire map. Watch out for originium clusters, walking through them risks getting cut up (and developing Oripathy if the mod is installed).
  • Precepts - Will your colonists worship originium and help it spread across the land or do they despise the mere sight of it? How do they feel about mining and destroying originium?
  • Weather - Certain weather conditions carry originium with them, potentially poisoning your colonists and speeding up the spread of originium.
  • Flavor text - Currently, you can reflavor silver, steel, and chemfuel into orundum, oriron, and orifuel if you wanted to.

Future plans:
These may end up being standalone or modular mods
This list is in no particular order
  • Originium industries and weapons
  • Catastrophes (the kind that actually destroy your map)
  • Arknights factions
  • Terran wildlife
  • Terran races
  • Magic and psycasts reflavored as Arts

Thank you to the wonderful folks in the RimWorld Discord server for taking the time to answer my questions and offering suggestions.

GitHub[github.com]
Popular Discussions View All (2)
1
10 Jul @ 2:15pm
PINNED: Suggestions
Jsin0
1
4 Jul @ 2:46am
PINNED: Bug Reports
Jsin0
21 Comments
clockwolf 17 Jul @ 1:33pm 
Sorry if you get asked this a lot, but what's going to be in the next part of the series/updates for the existing parts?
poetic doubt 11 Jul @ 9:07am 
i honestly dont remember what mods it was but if it happens again i will
Jsin0  [author] 10 Jul @ 9:50pm 
Can you post your mod list in the bug reports discussion with a description of the issue?
poetic doubt 10 Jul @ 6:10pm 
wasn't really sure
Jsin0  [author] 10 Jul @ 4:31pm 
Definitely a bug. There should've been a cool down to prevent things like that
poetic doubt 10 Jul @ 2:09pm 
i just kinda deleted it and its fine but that literally went on for over a day
poetic doubt 10 Jul @ 2:08pm 
i mined the rocks and it created an endless explosion what do i do about that? do i just have to use debug
Jsin0  [author] 5 Jul @ 3:51pm 
basic armor will protect against the cuts you get from the small ones but originium releases active dust when it's damaged (smaller chance during mining but it still happens). If you have biotech, you can mitigate it with things that increase environmental toxic resistance up to 100%
homunculus 5 Jul @ 10:37am 
I know this might be a stupid question, but how do i get rid of this stuff, do i just need good armor or am i doing it wrong normally i try and mine the clusters but it doesnt really work, because all my guys get rock aids
sleepingpiranha 4 Jul @ 9:42am 
The workshop is gaining a terminal case of rock cancer, of numberous strains.